Describes multiple state property of type Float.
You can find more information in comments below. Overrided methods can be found in corresponding base interface.
class IPropertyFloatState :public virtual IPropertyState
{
public:
virtual float getValue(const String &state) = 0; // Return value depending on state
virtual bool hasMin() const = 0; // Whether has minimum limit
virtual bool hasMax() const = 0; // Whether has maximum limit
virtual float getMin() const = 0; // Return minimum limit
virtual float getMax() const = 0; // Return maximum limit
virtual bool setValue(const String &state, const float value) = 0; // Set value of state
virtual IPropertyFloatState *setHasMin(const bool value) = 0; // Set whether has minimum limit
virtual IPropertyFloatState *setHasMax(const bool value) = 0; // Set whether has maximum limit
virtual IPropertyFloatState *setMin(const float value) = 0; // Set minimum limit and hasMin to true
virtual IPropertyFloatState *setMax(const float value) = 0; // Set maximum limit and hasMax to true
};
Namespace: | nitisa |
Include: | Nitisa/Package/Interfaces/IPropertyFloatState.h |