Describes platform network. You may access it via IApplication getNetwork()
method.
You can find more information in comments below.
class INetwork
{
public:
virtual IClientSocket *TCPConnect(const String &server, const int port, const float timeout) = 0; // Create client connection to specified address and port
virtual IServerSocket *TCPListen(const int port) = 0; // Create server connection on specified port
};
Namespace: | nitisa |
Include: | Nitisa/Interfaces/INetwork.h |