Describes component basic functionality.
You can find more information in comments below. Overrided methods can be found in corresponding base interface.
class IComponent : public virtual IClass, public virtual IReleasable
{
public:
Variant Tag; // User data
// State change events
void(*OnAttach)(IComponent *sender); // Event called when component is just attached to a form
void(*OnDetaching)(IComponent *sender); // Event called when component is about to be detached from a form
void(*OnDetach)(IComponent *sender); // Event called when component has just been detached from a form
// Component events
void(*OnComponentAttach)(IComponent *sender, IComponent *component); // Event called when another component has just been attached to a form
void(*OnComponentDetach)(IComponent *sender, IComponent *component); // Event called when another component has just been detached from a form
void(*OnComponentChange)(IComponent *sender, IComponent *component); // Event called when another component has been changed and sent notification about it
// Control events
void(*OnControlAttach)(IComponent *sender, IControl *control); // Event called when control has just been attached to a form
void(*OnControlDetach)(IComponent *sender, IControl *control); // Event called when control has just been detached form a form
void(*OnControlChange)(IComponent *sender, IControl *control); // Event called when control has been changed and sent notification about it
void(*OnControlSetFocus)(IComponent *sender, IControl *control, const MessageFocus &m); // Event called when control has received keyboard focus
void(*OnControlKillFocus)(IComponent *sender, IControl *control); // Event called when control has lost keyboard focus
void(*OnControlSetCaptureMouse)(IComponent *sender, IControl *control); // Event called when control has captured mouse input
void(*OnControlKillCaptureMouse)(IComponent *sender, IControl *control); // Event called when control has lost capture of mouse input
void(*OnControlSetCaptureKeyboard)(IComponent *sender, IControl *control); // Event called when control has captured keyboard input
void(*OnControlKillCaptureKeyboard)(IComponent *sender, IControl *control); // Event called when control has lost capture of keyboard input
void(*OnControlSetModal)(IComponent *sender, IControl *control); // Event called when control becomes modal
void(*OnControlKillModal)(IComponent *sender, IControl *control); // Event called when modal control becomes non-modal
// Other input events
void(*OnHotkey)(IComponent *sender, const MessageHotkey &m); // Event called when registered hotkey received
// Application events
void(*OnApplicationActivate)(IComponent *sender); // Event called when application become active
void(*OnApplicationDeactivate)(IComponent *sender); // Event called when application become inactive
void(*OnTimeChange)(IComponent *sender); // Event called when system time changed
void(*OnInputLanguageChange)(IComponent *sender); // Event called when input language changed
void(*OnDisplayChange)(IComponent *sender, const MessageSize &m); // Event called when display settings changed
void(*OnThemeChange)(IComponent *sender); // Event called when system theme changed
void(*OnClipboardUpdate)(IComponent *sender); // Event called when clipboard data has been updated
void(*OnTranslateChange)(IComponent *sender); // Event called when application gets information about changes in translation matrix
// Form events
void(*OnFormActivate)(IComponent *sender, const MessageWindowActivate &m); // Event called when form becomes active
void(*OnFormDeactivate)(IComponent *sender); // Event called when form becomes inactive
void(*OnFormSetFocus)(IComponent *sender); // Event called when form receives keyboard focus
void(*OnFormKillFocus)(IComponent *sender); // Event called when form loses keyboard focus
void(*OnFormEnable)(IComponent *sender); // Event called when form becomes enabled
void(*OnFormDisable)(IComponent *sender); // Event called when form becomes disabled
void(*OnFormShow)(IComponent *sender); // Event called when form becomes visible
void(*OnFormHide)(IComponent *sender); // Event called when form becomes invisible
void(*OnFormMove)(IComponent *sender, const MessagePosition &m); // Event called when form is moving
void(*OnFormRestore)(IComponent *sender, const MessageSize &m); // Event called when form has been restored
void(*OnFormMinimize)(IComponent *sender, const MessageSize &m); // Event called when form has been minimized
void(*OnFormMaximize)(IComponent *sender, const MessageSize &m); // Event called when form has been maximized
void(*OnFormEnterSizeMove)(IComponent *sender); // Event called when form enters in resize and move process
void(*OnFormExitSizeMove)(IComponent *sender); // Event called when form exists from resize and move process
// Dialog box events
void(*OnDialogBoxActivate)(IComponent *sender, IDialogBox *control); // Event called when specified dialog box becomes active
void(*OnDialogBoxDeactivate)(IComponent *sender, IDialogBox *control); // Event called when specified dialog box loses active state
virtual IForm *getForm() = 0; // Return form to which the component belongs
virtual bool setForm(IForm *value) = 0; // Set new form for the component. Nullptr to remove from current form and don't add to other one
virtual void setService(IComponentService *value, const bool release_prev) = 0; // Set new service. Use only compatible services and avoid setting empty value
virtual IComponentService *QueryService() = 0; // Return service
};
Namespace: | nitisa |
Include: | Nitisa/Interfaces/IComponent.h |