Describes basic component functionality which operates with plain list of items. Derive your components and controls managing plain list of items if you want its items could be properly managed in Form Builder.
You can find more information in comments below.
class IComponentItemList: public virtual IComponent
{
protected:
virtual void SortItems() = 0; // Sort items
public:
virtual int getItemCount() = 0; // Return item count
virtual IListItem *getItem(const int index) = 0; // Return item by index
virtual int getItemIndex(IListItem *item) = 0; // Return item index in list or -1
virtual bool isAcceptItem(IListItem *item) = 0; // Return whether it could accept specified list item to be added to list. By default return true
virtual bool AddItem(IListItem *item) = 0; // Add item to list
virtual bool InsertItem(IListItem *item, const int before) = 0; // Insert item in list before specified item index
virtual bool DeleteItem(const int index) = 0; // Delete item from list by index
virtual bool DeleteItem(IListItem *item) = 0; // Delete specified item from list
virtual bool DeleteItems() = 0; // Delete all items form list
virtual IListItemOwner *QueryListItemOwner() = 0; // Return list item owner. Use only this method to get list item owner
};
Namespace: | nitisa |
Include: | Nitisa/Interfaces/IComponentItemList.h |