Describes keyboard. You may access it via IApplication getKeyboard()
method.
You can find more information in comments below.
class IKeyboard
{
public:
virtual bool isDown(const Key key) = 0; // Whether specified key is down virtual bool isToggled(const Key key) = 0; // Whether specified key is toggled virtual void getControlKeys(bool &ctrl, bool &alt, bool &shift) = 0; // Find out whether control keys are down or not
};
Namespace: | nitisa |
Include: | Nitisa/Interfaces/IKeyboard.h |