Content


NTL
Core
Equals

Equals


Check whether arguments are equal using relative tolerance.

bool Equals(const PointD &a, const PointD &b, const double relative_tolerance = ntl::RelativeTolerance<double>);
bool Equals(const PointF &a, const PointF &b, const double relative_tolerance = ntl::RelativeTolerance<float>);
bool Equals(const RectD &a, const RectD &b, const double relative_tolerance = ntl::RelativeTolerance<double>);
bool Equals(const RectF &a, const RectF &b, const double relative_tolerance = ntl::RelativeTolerance<float>);
bool Equals(const Block &a, const Block &b, const float relative_tolerance = ntl::RelativeTolerance<float>);
bool Equals(const CubicBezierSpline &a, const CubicBezierSpline &b, const float relative_tolerance = ntl::RelativeTolerance<float>);
bool Equals(const CubicBezierSplineLimits &a, const CubicBezierSplineLimits &b, const float relative_tolerance = ntl::RelativeTolerance<float>);
bool Equals(const Transform &a, const Transform &b, const float relative_tolerance = ntl::RelativeTolerance<float>);
Namespace: nitisa
Include: Nitisa/Math/PointD.h (For PointD arguments)
Nitisa/Math/PointF.h (For PointF arguments)
Nitisa/Math/RectD.h (For RectD arguments)
Nitisa/Math/RectF.h (For RectF arguments)
Nitisa/Math/Block.h (For Block arguments)
Nitisa/Math/CubicBezierSpline.h (For CubicBezierSpline arguments)
Nitisa/Math/CubicBezierSplineLimits.h (For CubicBezierSplineLimits arguments)
Nitisa/Math/Transform.h (For Transform arguments)