Check whether transformed rectangles intersect.
You can find more information in comments below.
bool Intersects(const RectF &rect1, const RectF &rect2, const Mat4f &matrix, const float tolerance = ntl::Tolerance<float>); // Return true if rectangles are intersected. Matrix is transformation of rect2 into coordinates of rect1
Namespace: | nitisa |
Include: | Nitisa/Math/RectF.h |