Transform rectangle.
You can find more information in comments below.
void TransformRect(const RectF &rect, const Mat4f &matrix, PointF <, PointF &rt, PointF &rb, PointF &lb); // Return transformed rectangle new corner points
RectF TransformRect(const RectF &rect, const Mat4f &matrix); // Return bound rectangle of transformed rectangle
Namespace: | nitisa::helpers::math |
Include: | Nitisa/Math/RectF.h |