getConfiguartion() in Android CApplication corrected to getConfiguration().DirectoryName was renamed into ExtractDirectoryName.CPlatformFontServiceWinGL and CPlatformFontServiceWinGDI.
Following classes form nitisa::standard namespace should be renamed:
CPlatformFontWinGL is now windows::opengl::CPlatformFont. CRendererWinGL is now windows::opengl::CRenderer. CShaderProgramWinGL is now windows::opengl::CShaderProgram. CTextureDataRWinGL is now windows::opengl::CTextureDataR. CTextureDataRGBAWinGL is now windows::opengl::CTextureDataRGBA. CTextureRWinGL is now windows::opengl::CTextureR. CTextureRGBAWinGL is now windows::opengl::CTextureRGBA. CPlatformFontWinGDI is now windows::gdi::CPlatformFont. CRendererWinGDI is now windows::gdi::CRenderer. CPlatformFontAndroidGL is now android::gles::CPlatformFont. CPlatformFontServiceAndroidGL is now android::gles::CPlatformFontService. CRendererAndroidGL is now android::gles::CRenderer. CShaderProgramAndroidGL is now android::gles::CShaderProgram. CTextureDataRAndroidGL is now android::gles::CTextureDataR. CTextureDataRGBAAndroidGL is now android::gles::CTextureDataRGBA. CTextureRAndroidGL is now android::gles::CTextureR. CTextureRGBAAndroidGL is now android::gles::CTextureRGBA. nitisa::standard::windows namespace(were at nitisa::standard namespace):
Following classes from Platform/Android subdirectory are moved into nitisa::standard::android namespace(were at nitisa::standard namespace):
Instead of removed classes CPlatformFontServiceWinGL and CPlatformFontServiceWinGDI you can use CBasePlatformFontService one.
Whereever you use DirectoryName function, change it name to ExtractDirectoryName and check if you handle the lack of directory separator at the end of the result properly.