Epsilon constant was renamed to Tolerance.Following functions and objects should be used from new location(and some of them with slightly different names):
graphics::TMatrix is now math::TTensor.math::TTensor<float, 4, 4> m; is a 4x4 matrix.
graphics::TVector is now math::TTensor.math::TTensor<float, 4> v{ 0, 0, 0, 1 }; is an initialized 4D vector.
graphics::TPlane is now math::TPlane.graphics::TPoint is now math::TPoint.graphics::TRect is now math::TRect.graphics::Sign is now math::Sign.graphics::Swap is now math::Swap.graphics::Min is now math::Min.graphics::Max is now math::Max.graphics::Round is now math::Round.isEqual is now IsEqaul.isUnequal is now IsNotEqual.isLess is now IsLess.isLessOrEqual is now IsLessOrEqual.isGreater is now IsGreater.isGreaterOrEqual is now IsGreaterOrEqual.graphics::TVector and graphics::TMatrix template methods are now standalone functions dealing with math::TTensor instead. Here they are:
math::transposemath::transposedmath::minormath::determinantmath::inversedmath::inversemath::identitymath::diagonalmath::translate and Translate for Matrix only(4x4 tensor)math::scale and Scale for Matrix only(4x4 tensor)math::rotate_x and RotateX for Matrix only(4x4 tensor)math::rotate_y and RotateY for Matrix only(4x4 tensor)math::rotate_z and RotateZ for Matrix only(4x4 tensor)* to ^ and use standalone functions instead on methods as mentioned above.^ operator for multiplying matrices and vectors if you mean vector multiplication for vectors and 2D matrix muliplications for matrices and vector transformation by matrix. The old * operator exists as well but it is doing element wise multiplications(it means if you multiply to matrices, new matrix elements will just have composition of corresponding elements from those two matrices).
Instead of Integer and Float types use int and double everywhere. You may use Visual Studio "Replace in Files" feature for fast replace type names in your projects. You also may define Integer as int and Float as double as a quick temporal solution.
You may tell controls and forms to adopt to monitor DPI by using theirs setDPI() methods.