CRenderer
to CRendererWinGL
.CPlatformFont
to CPlatformFontWinGL
.CPlatformFontService
to CPlatformFontServiceWinGL
.CTextureRGBA
to CTextureRGBAWinGL
.CTextureDataRGBA
to CTextureDataRGBAWinGL
.CTextureR
to CTextureRWinGL
.CTextureDataR
to CTextureDataRWinGL
.clEdgeMirror
, clRepeat
, clRepeatMirror
.const MESSAGE_RECT &m
.Do not use removed entities.
Rename Windows OpenGL renderer usage from CRenderer
to CRendererWinGL
.
Just in case you are using internal Windows OpenGL renderer object in your code somehow, which is strictly recommended to avoid, do the following renames.
Rename Windows OpenGL platform font usage from CPlatformFont
to CPlatformFontWinGL
.
Rename Windows OpenGL platform font service usage from CPlatformFontService
to CPlatformFontServiceWinGL
.
Rename Windows OpenGL 32-bit texture usage from CTextureRGBA
to CTextureRGBAWinGL
.
Rename Windows OpenGL 32-bit texture data usage from CTextureDataRGBA
to CTextureDataRGBAWinGL
.
Rename Windows OpenGL 8-bit texture usage from CTextureR
to CTextureRWinGL
.
Rename Windows OpenGL 8-bit texture data usage from CTextureDataR
to CTextureDataRWinGL
.
Add const MESSAGE_RECT &m
argument in OnPaint method everywhere you declare or implement class derived from IWindowListener interface.
For task usage please see CreateTask, ITask, and CTask.