CBitBtn



Implements BitBtn control.

You can find more information in comments below. Overrided methods can be found in corresponding base classes and interfaces.

class CBitBtn :public virtual IBitBtn, public CControl
{
public:
    enum class State // Possible states 
    {
        Normal, // Normal 
        Hovered, // Hovered 
        Focused, // Focused 
        FocusedHovered, // Focused and hovered 
        Active, // Active(mouse was down but not released) 
        ActiveHovered, // Active and hovered 
        Disabled // Disabled 
    };
public:
    void(*OnClick)(IControl *sender); // Event called when click on the button(or Enter) 

    RectF getClientRect() override;
    RectF getRenderRect() override;
    String getCaption() override;
    Kind getKind() override;

    bool setDPI(const Point &value) override;
    bool setCaption(const String &value) override;
    bool setKind(const Kind value) override;

    // IControl methods 
    void Refresh(const bool refresh_children) override;

    CBitBtn();
    CBitBtn(IControl *parent);
    CBitBtn(IForm *parent);

    State getState(); // Return state 
    // Return layout properties depending on state 
    RectF getOuterBorderWidth(const State state) const;
    RectF getInnerBorderWidth(const State state) const;
    RectF getBorderRadius(const State state) const;
    BorderColor getOuterBorderColor(const State state) const;
    Color getLeftOuterBorderColor(const State state) const;
    Color getTopOuterBorderColor(const State state) const;
    Color getRightOuterBorderColor(const State state) const;
    Color getBottomOuterBorderColor(const State state) const;
    BorderColor getInnerBorderColor(const State state) const;
    Color getLeftInnerBorderColor(const State state) const;
    Color getTopInnerBorderColor(const State state) const;
    Color getRightInnerBorderColor(const State state) const;
    Color getBottomInnerBorderColor(const State state) const;
    Color getBackgroundColor(const State state) const;
    Gradient *getBackgroundGradient(const State state);
    Color getShadowColor(const State state) const;
    PointF getShadowShift(const State state) const;
    int getShadowRadius(const State state) const;
    RectF getPadding(const State state) const;
    TextAlign getContentHorizontalAlign(const State state) const;
    VerticalAlign getContentVerticalAlign(const State state) const;
    Color getCaptionColor(const State state) const;
    Color getCaptionShadowColor(const State state) const;
    PointF getCaptionShadowShift(const State state) const;
    int getCaptionShadowRadius(const State state) const;
    float getIconPadding(const State state) const;
    bool isIconOnRight(const State state) const;

    // Set layout properties depending on state 
    bool setOuterBorderWidth(const State state, const RectF &value);
    bool setInnerBorderWidth(const State state, const RectF &value);
    bool setBorderRadius(const State state, const RectF &value);
    bool setOuterBorderColor(const State state, const BorderColor &value);
    bool setLeftOuterBorderColor(const State state, const Color &value);
    bool setTopOuterBorderColor(const State state, const Color &value);
    bool setRightOuterBorderColor(const State state, const Color &value);
    bool setBottomOuterBorderColor(const State state, const Color &value);
    bool setInnerBorderColor(const State state, const BorderColor &value);
    bool setLeftInnerBorderColor(const State state, const Color &value);
    bool setTopInnerBorderColor(const State state, const Color &value);
    bool setRightInnerBorderColor(const State state, const Color &value);
    bool setBottomInnerBorderColor(const State state, const Color &value);
    bool setBackgroundColor(const State state, const Color &value);
    bool setShadowColor(const State state, const Color &value);
    bool setShadowShift(const State state, const PointF &value);
    bool setShadowRadius(const State state, const int value);
    bool setPadding(const State state, const RectF &value);
    bool setContentHorizontalAlign(const State state, const TextAlign value);
    bool setContentVerticalAlign(const State state, const VerticalAlign value);
    bool setCaptionColor(const State state, const Color &value);
    bool setCaptionShadowColor(const State state, const Color &value);
    bool setCaptionShadowShift(const State state, const PointF &value);
    bool setCaptionShadowRadius(const State state, const int value);
    bool setIconPadding(const State state, const float value);
    bool setIconOnRight(const State state, const bool value);
    // Set layout properties same for all states 
    bool setOuterBorderWidth(const RectF &value);
    bool setInnerBorderWidth(const RectF &value);
    bool setBorderRadius(const RectF &value);
    bool setOuterBorderColor(const BorderColor &value);
    bool setInnerBorderColor(const BorderColor &value);
    bool setBackgroundColor(const Color &value);
    bool setShadowColor(const Color &value);
    bool setShadowShift(const PointF &value);
    bool setShadowRadius(const int value);
    bool setPadding(const RectF &value);
    bool setContentHorizontalAlign(const TextAlign value);
    bool setContentVerticalAlign(const VerticalAlign value);
    bool setCaptionColor(const Color &value);
    bool setCaptionShadowColor(const Color &value);
    bool setCaptionShadowShift(const PointF &value);
    bool setCaptionShadowRadius(const int value);
    bool setIconPadding(const float value);
    bool setIconOnRight(const bool value);

    void Click() override;
};
Namespace: nitisa::standard
Include: Standard/Controls/BitBtn/BitBtn.h