Implements BitBtn control.
You can find more information in comments below. Overrided methods can be found in corresponding base classes and interfaces.
class CBitBtn :public virtual IBitBtn, public CControl
{
public:
enum STATE // Possible states
{
stNormal, // Normal
stHovered, // Hovered
stFocused, // Focused
stFocusedHovered, // Focused and hovered
stActive, // Active(mouse was down but not released)
stActiveHovered, // Active and hovered
stDisabled // Disabled
};
public:
void(*OnClick)(IControl *sender); // Event called when click on the button(or Enter)
RectF getClientRect() override;
RectF getRenderRect() override;
String getCaption() override;
KIND getKind() override;
bool setDPI(const Point &value) override;
bool setCaption(const String &value) override;
bool setKind(const KIND value) override;
// IControl methods
void Refresh(const bool refresh_children) override;
CBitBtn();
CBitBtn(IControl *parent);
CBitBtn(IForm *parent);
STATE getState(); // Return state
// Return layout properties depending on state
RectF getOuterBorderWidth(const STATE state) const;
RectF getInnerBorderWidth(const STATE state) const;
RectF getBorderRadius(const STATE state) const;
RectC getOuterBorderColor(const STATE state) const;
Color getLeftOuterBorderColor(const STATE state) const;
Color getTopOuterBorderColor(const STATE state) const;
Color getRightOuterBorderColor(const STATE state) const;
Color getBottomOuterBorderColor(const STATE state) const;
RectC getInnerBorderColor(const STATE state) const;
Color getLeftInnerBorderColor(const STATE state) const;
Color getTopInnerBorderColor(const STATE state) const;
Color getRightInnerBorderColor(const STATE state) const;
Color getBottomInnerBorderColor(const STATE state) const;
Color getBackgroundColor(const STATE state) const;
Gradient *getBackgroundGradient(const STATE state);
Color getShadowColor(const STATE state) const;
PointF getShadowShift(const STATE state) const;
int getShadowRadius(const STATE state) const;
RectF getPadding(const STATE state) const;
TEXT_ALIGN getContentHorizontalAlign(const STATE state) const;
VERTICAL_ALIGN getContentVerticalAlign(const STATE state) const;
Color getCaptionColor(const STATE state) const;
Color getCaptionShadowColor(const STATE state) const;
Point getCaptionShadowShift(const STATE state) const;
int getCaptionShadowRadius(const STATE state) const;
float getIconPadding(const STATE state) const;
bool isIconOnRight(const STATE state) const;
// Set layout properties depending on state
bool setOuterBorderWidth(const STATE state, const RectF &value);
bool setInnerBorderWidth(const STATE state, const RectF &value);
bool setBorderRadius(const STATE state, const RectF &value);
bool setOuterBorderColor(const STATE state, const RectC &value);
bool setLeftOuterBorderColor(const STATE state, const Color &value);
bool setTopOuterBorderColor(const STATE state, const Color &value);
bool setRightOuterBorderColor(const STATE state, const Color &value);
bool setBottomOuterBorderColor(const STATE state, const Color &value);
bool setInnerBorderColor(const STATE state, const RectC &value);
bool setLeftInnerBorderColor(const STATE state, const Color &value);
bool setTopInnerBorderColor(const STATE state, const Color &value);
bool setRightInnerBorderColor(const STATE state, const Color &value);
bool setBottomInnerBorderColor(const STATE state, const Color &value);
bool setBackgroundColor(const STATE state, const Color &value);
bool setShadowColor(const STATE state, const Color &value);
bool setShadowShift(const STATE state, const PointF &value);
bool setShadowRadius(const STATE state, const int value);
bool setPadding(const STATE state, const RectF &value);
bool setContentHorizontalAlign(const STATE state, const TEXT_ALIGN value);
bool setContentVerticalAlign(const STATE state, const VERTICAL_ALIGN value);
bool setCaptionColor(const STATE state, const Color &value);
bool setCaptionShadowColor(const STATE state, const Color &value);
bool setCaptionShadowShift(const STATE state, const PointF &value);
bool setCaptionShadowRadius(const STATE state, const int value);
bool setIconPadding(const STATE state, const float value);
bool setIconOnRight(const STATE state, const bool value);
// Set layout properties same for all states
bool setOuterBorderWidth(const RectF &value);
bool setInnerBorderWidth(const RectF &value);
bool setBorderRadius(const RectF &value);
bool setOuterBorderColor(const RectC &value);
bool setInnerBorderColor(const RectC &value);
bool setBackgroundColor(const Color &value);
bool setShadowColor(const Color &value);
bool setShadowShift(const PointF &value);
bool setShadowRadius(const int value);
bool setPadding(const RectF &value);
bool setContentHorizontalAlign(const TEXT_ALIGN value);
bool setContentVerticalAlign(const VERTICAL_ALIGN value);
bool setCaptionColor(const Color &value);
bool setCaptionShadowColor(const Color &value);
bool setCaptionShadowShift(const PointF &value);
bool setCaptionShadowRadius(const int value);
bool setIconPadding(const float value);
bool setIconOnRight(const bool value);
void Click() override;
};
Namespace: | nitisa::standard |
Include: | Standard/Controls/BitBtn/BitBtn.h |