Describes bitmask used to draw dotted and dashed objects in renderers.
You can find more information in comments below.
struct Bitmask
{
unsigned int X; // Bitmask in X-direction/length
unsigned int Y; // Bitmask in Y-direction
bool is1D; // Whether bitmask is 1- or 2-dimentional
bool useFormCoords; // Whether form coordinates(instead of object ones) should be used
bool operator==(const Bitmask &b) const; // Check whether bitmasks are equal
bool operator!=(const Bitmask &b) const; // Check whether bitmasks aren't equal
};
Namespace: | nitisa |
Include: | Nitisa/Core/Bitmask.h |