CMainMenu


Implements MainMenu control.

You can find more information in comments below. Overrided methods can be found in corresponding base classes and interfaces.

// This main menu show itself in client area of form, so it cannot be places on another controls and cannot have any transformations except for Tx and Ty 
class CMainMenu :public virtual IMainMenu, public CControl
{
public:
    enum STATE // Possible states 
    {
        stNormal,
        stActive
    };
public:
    void(*OnSelectItem)(IControl *sender, IListItem *item); // Event called when item has been selected 
    void(*OnDeselectItem)(IControl *sender, IListItem *item); // Event called when item has been deselected 
    void(*OnActivateItem)(IControl *sender, IListItem *item); // Event called when item has been activated 
    void(*OnDeactivateItem)(IControl *sender, IListItem *item); // Event called when item has been deactivated 
    void(*OnDeleteItem)(IControl *sender, IListItem *item); // Evet called when item has been deleted 
    void(*OnDeleteItems)(IControl *sender); // Event called when all items has been deleted 

    // IControl methods 
    void Refresh(const bool refresh_children) override;

    CMainMenu();
    CMainMenu(IForm *parent);
    ~CMainMenu() override;

    IControl *getControl(const PointF &position) override;
    RectF getRenderRect() override; // Return rect with all opened submenus 
    bool isAcceptForm() override;
    bool isAcceptForm(IForm *form) override;

    bool setAlign(const ALIGN value) override; // Not allowed 
    bool setConstraints(const RectF &value) override; // Not allowed 
    bool setEnabled(const bool value) override; // Not allowed 
    bool setTransform(ITransform *value) override;
    bool setDPI(const Point &value) override;

    IListItemOwner *QueryListItemOwner() override;

    IListItem *getRootItem() override;
    int getItemCount(const bool total = false) override;
    IListItem *getItem(const int index) override;

    bool Add(IListItem *item) override;
    bool Insert(IListItem *item, const int before) override;
    bool Delete(const int index) override;
    bool Clear() override;

    STATE getState(); // Return current state 
    IListItem *getItem(const String &name); // Return item by name 
    IListItem *getItem(const PointF &position); // Return item at specified position(in local coordinates) 
    IImageList *getImageListEnabled(); // Return assigned image list for enabled state 
    IImageList *getImageListDisabled(); // Return assigned image list for disabled state 
    // Return layout properties 
    RectF getSubmenuBorderWidth() const;
    RectF getSubmenuBorderRadius() const;
    RectC getSubmenuBorderColor() const;
    Color getSubmenuLeftBorderColor() const;
    Color getSubmenuTopBorderColor() const;
    Color getSubmenuRightBorderColor() const;
    Color getSubmenuBottomBorderColor() const;
    RectF getSubmenuPadding() const;
    Color getSubmenuBackgroundColor() const;
    Color getSubmenuShadowColor() const;
    int getSubmenuShadowRadius() const;
    PointF getSubmenuShadowShift() const;
    float getScroll() const; // Return scroll of main menu 
    float getScrollMax() const; // Return maximum allowed scroll of main menu 
    float getSubmenuScroll(IListItem *parent); // Return submenu scroll 
    float getSubmenuScrollMax(IListItem *parent); // Return maximum allowed scroll of submenu 
    PointF getSubmenuShift() const;
    float getHotkeyMaxInterval() const;
    float getSubmenuScrollHeight() const;
    Color getSubmenuScrollArrowColorNormal() const;
    Color getSubmenuScrollArrowColorHovered() const;
    Color getSubmenuScrollArrowColorDisabled() const;
    float getScrollInterval() const;
    float getSubmenuDeltaScrollTimer() const;
    float getSubmenuDeltaScrollWheel() const;
    float getSubmenuMaxHeight() const;
    Gradient *getSubmenuBackgroundGradient();
    RectF getBorderWidth() const;
    RectF getBorderRadius() const;
    RectF getPadding() const;
    RectC getBorderColor(const STATE state) const;
    Color getLeftBorderColor(const STATE state) const;
    Color getTopBorderColor(const STATE state) const;
    Color getRightBorderColor(const STATE state) const;
    Color getBottomBorderColor(const STATE state) const;
    Color getBackgroundColor(const STATE state) const;
    Color getShadowColor(const STATE state) const;
    int getShadowRadius(const STATE state) const;
    PointF getShadowShift(const STATE state) const;
    Gradient *getBackgroundGradient(const STATE state);
    float getScrollWidth() const;
    Color getScrollArrowColorNormal() const;
    Color getScrollArrowColorHovered() const;
    Color getScrollArrowColorDisabled() const;
    bool isItemRightAligned(const int index); // Whether item is at right or at left of the menu 
    bool isItemRightAligned(IListItem *item); // Whether item is at right or at left of the menu 
    PointF getRootSubmenuShift() const;

    bool setImageListEnabled(IImageList *value); // Assign new image list for enabled state 
    bool setImageListDisabled(IImageList *value); // Assign new image list for disabled state 
    // Set layout properties 
    bool setSubmenuBorderWidth(const RectF &value);
    bool setSubmenuBorderRadius(const RectF &value);
    bool setSubmenuBorderColor(const RectC &value);
    bool setSubmenuLeftBorderColor(const Color &value);
    bool setSubmenuTopBorderColor(const Color &value);
    bool setSubmenuRightBorderColor(const Color &value);
    bool setSubmenuBottomBorderColor(const Color &value);
    bool setSubmenuPadding(const RectF &value);
    bool setSubmenuBackgroundColor(const Color &value);
    bool setSubmenuShadowColor(const Color &value);
    bool setSubmenuShadowRadius(const int value);
    bool setSubmenuShadowShift(const PointF &value);
    bool setScroll(const float value); // Scroll menu 
    bool setSubmenuScroll(IListItem *parent, const float value); // Scroll submenu 
    bool setSubmenuShift(const PointF &value);
    bool setHotkeyMaxInterval(const float value);
    bool setSubmenuScrollHeight(const float value);
    bool setSubmenuScrollArrowColorNormal(const Color &value);
    bool setSubmenuScrollArrowColorHovered(const Color &value);
    bool setSubmenuScrollArrowColorDisabled(const Color &value);
    bool setScrollInterval(const float value);
    bool setSubmenuDeltaScrollTimer(const float value);
    bool setSubmenuDeltaScrollWheel(const float value);
    bool setSubmenuMaxHeight(const float value);
    bool setBorderWidth(const RectF &value);
    bool setBorderRadius(const RectF &value);
    bool setPadding(const RectF &value);
    bool setBorderColor(const STATE state, const RectC &value);
    bool setLeftBorderColor(const STATE state, const Color &value);
    bool setTopBorderColor(const STATE state, const Color &value);
    bool setRightBorderColor(const STATE state, const Color &value);
    bool setBottomBorderColor(const STATE state, const Color &value);
    bool setBackgroundColor(const STATE state, const Color &value);
    bool setShadowColor(const STATE state, const Color &value);
    bool setShadowRadius(const STATE state, const int value);
    bool setShadowShift(const STATE state, const PointF &value);
    bool setScrollWidth(const float value);
    bool setScrollArrowColorNormal(const Color &value);
    bool setScrollArrowColorHovered(const Color &value);
    bool setScrollArrowColorDisabled(const Color &value);
    bool setItemRightAligned(const int index, const bool value);
    bool setItemRightAligned(IListItem *item, const bool value);
    bool setRootSubmenuShift(const PointF &value);

    bool Add(IListItem *item, const bool right_aligned); // Add item 
    bool Insert(IListItem *item, const int before, const bool right_aligned); // Insert item before specified one 
};
Namespace: nitisa::standard
Include: Standard/Controls/MainMenu/MainMenu.h