ICheckListBox


Describes minimum required functionality from CheckListBox control.

You can find more information in comments below. Overrided methods can be found in corresponding base interface.

class ICheckListBox :public virtual IControl, public virtual IComponentItemList
{
public:
    virtual IListItemCheckBox *getItem(const int index) = 0; // Return item count 
    virtual int getActiveIndex() = 0; // Return active item index 
    virtual bool isChecked(const int index) = 0; // Whether specified item is checked 

    virtual bool setActiveIndex(const int value) = 0; // Set active item 
    virtual bool setChecked(const int index, const bool value) = 0; // Set item checked/unchecked 

    virtual bool Add(IListItemCheckBox *item) = 0; // Add item 
    virtual bool Insert(IListItemCheckBox *item, const int before) = 0; // Insert item before specified one 
    virtual bool Delete(const int index) = 0; // Delete item by index 
    virtual bool Clear() = 0; // Delete all items 
};
Namespace: nitisa::standard
Include: Standard/Controls/ICheckListBox.h