Implements Button control.
You can find more information in comments below. Overrided methods can be found in corresponding base classes and interfaces.
class CButton :public virtual IButton, public CControl
{
public:
enum class State // Possible states
{
Normal, // Normal
Hovered, // Hovered
Focused, // Focused
FocusedHovered, // Focused and hovered
Active, // Active(mouse was down but not released)
ActiveHovered, // Active and hovered
Down, // Normal downed
DownHovered, // Hovered and downed
DownFocused, // Focused and downed
DownFocusedHovered, // Focused, hovered and downed
DownActive, // Active and downed
DownActiveHovered, // Active, hovered and downed
Disabled // Disabled
};
public:
void(*OnClick)(IControl *sender); // Event called when click on the button(or Enter)
RectF getClientRect() override;
RectF getRenderRect() override;
String getCaption() override;
bool isDown() override;
bool setDPI(const Point &value) override;
bool setCaption(const String &value) override;
bool setDown(const bool value) override;
// IControl methods
void Refresh(const bool refresh_children) override;
CButton();
CButton(IControl *parent);
CButton(IForm *parent);
State getState(); // Return state
// Return layout properties depending on state
RectF getOuterBorderWidth(const State state) const;
RectF getInnerBorderWidth(const State state) const;
RectF getBorderRadius(const State state) const;
BorderColor getOuterBorderColor(const State state) const;
Color getLeftOuterBorderColor(const State state) const;
Color getTopOuterBorderColor(const State state) const;
Color getRightOuterBorderColor(const State state) const;
Color getBottomOuterBorderColor(const State state) const;
BorderColor getInnerBorderColor(const State state) const;
Color getLeftInnerBorderColor(const State state) const;
Color getTopInnerBorderColor(const State state) const;
Color getRightInnerBorderColor(const State state) const;
Color getBottomInnerBorderColor(const State state) const;
Color getBackgroundColor(const State state) const;
Gradient *getBackgroundGradient(const State state);
Color getShadowColor(const State state) const;
PointF getShadowShift(const State state) const;
int getShadowRadius(const State state) const;
RectF getPadding(const State state) const;
TextAlign getContentHorizontalAlign(const State state) const;
VerticalAlign getContentVerticalAlign(const State state) const;
Color getCaptionColor(const State state) const;
Color getCaptionShadowColor(const State state) const;
PointF getCaptionShadowShift(const State state) const;
int getCaptionShadowRadius(const State state) const;
IImageList *getImageList(const State state) const; // Return associated image list
int getIconIndex(const State state) const; // Return icon index from image list to be displayed or -1
float getIconPadding(const State state) const;
bool isIconOnRight(const State state) const;
// Set layout properties depending on state
bool setOuterBorderWidth(const State state, const RectF &value);
bool setInnerBorderWidth(const State state, const RectF &value);
bool setBorderRadius(const State state, const RectF &value);
bool setOuterBorderColor(const State state, const BorderColor &value);
bool setLeftOuterBorderColor(const State state, const Color &value);
bool setTopOuterBorderColor(const State state, const Color &value);
bool setRightOuterBorderColor(const State state, const Color &value);
bool setBottomOuterBorderColor(const State state, const Color &value);
bool setInnerBorderColor(const State state, const BorderColor &value);
bool setLeftInnerBorderColor(const State state, const Color &value);
bool setTopInnerBorderColor(const State state, const Color &value);
bool setRightInnerBorderColor(const State state, const Color &value);
bool setBottomInnerBorderColor(const State state, const Color &value);
bool setBackgroundColor(const State state, const Color &value);
bool setShadowColor(const State state, const Color &value);
bool setShadowShift(const State state, const PointF &value);
bool setShadowRadius(const State state, const int value);
bool setPadding(const State state, const RectF &value);
bool setContentHorizontalAlign(const State state, const TextAlign value);
bool setContentVerticalAlign(const State state, const VerticalAlign value);
bool setCaptionColor(const State state, const Color &value);
bool setCaptionShadowColor(const State state, const Color &value);
bool setCaptionShadowShift(const State state, const PointF &value);
bool setCaptionShadowRadius(const State state, const int value);
bool setImageList(const State state, IImageList *value);
bool setIconIndex(const State state, const int value);
bool setIconPadding(const State state, const float value);
bool setIconOnRight(const State state, const bool value);
// Set layout properties same for all states
bool setOuterBorderWidth(const RectF &value);
bool setInnerBorderWidth(const RectF &value);
bool setBorderRadius(const RectF &value);
bool setOuterBorderColor(const BorderColor &value);
bool setInnerBorderColor(const BorderColor &value);
bool setBackgroundColor(const Color &value);
bool setShadowColor(const Color &value);
bool setShadowShift(const PointF &value);
bool setShadowRadius(const int value);
bool setPadding(const RectF &value);
bool setContentHorizontalAlign(const TextAlign value);
bool setContentVerticalAlign(const VerticalAlign value);
bool setCaptionColor(const Color &value);
bool setCaptionShadowColor(const Color &value);
bool setCaptionShadowShift(const PointF &value);
bool setCaptionShadowRadius(const int value);
bool setImageList(IImageList *value);
bool setIconIndex(const int value);
bool setIconPadding(const float value);
bool setIconOnRight(const bool value);
void Click() override;
};
Namespace: | nitisa::standard |
Include: | Standard/Controls/Button/Button.h |