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NTL
Core
CPropertyFloatArray

CPropertyFloatArray



Class describing single state property of type float-array.

You can find more information in comments below. Overrided methods can be found in corresponding base class or interface.

class CPropertyFloatArray :public virtual IPropertyFloatArray, public CProperty
{
public:
    using FGetter = FloatArray(*)(IClass *parent);
    using FSetter = bool(*)(IClass *parent, FloatArray value);
public:
    // IProperty getters 
    String getPreview() override;
    String getPreview(const String &state) override;
    bool isChanged() override;

    // IProperty setters 
    IProperty *setChanged(const bool value) override;

    // IProperty methods 
    bool Copy(IProperty *dest) override;
    void Save(Variant &dest) override;
    void Load(const Variant &src) override;
    void Export(std::wofstream &f, const String &shift, const String &control) override;

    // IPropertyFloatArray getters 
    FloatArray getValue() override;
    int getMinCount() override;
    bool hasMin() override;
    bool hasMax() override;
    float getMin() override;
    float getMax() override;

    // IPropertyFloatArray setters 
    bool setValue(const FloatArray value) override;
    IPropertyFloatArray *setMinCount(const int value) override;
    IPropertyFloatArray *setHasMin(const bool value) override;
    IPropertyFloatArray *setHasMax(const bool value) override;
    IPropertyFloatArray *setMin(const float value) override;
    IPropertyFloatArray *setMax(const float value) override;

    CPropertyFloatArray(IPropertyList *list, IClass *parent, const String &name, const bool read_only, FSkip skip, FGetter getter, FSetter setter); // See parent class constructor for more information 
};
Namespace: nitisa
Include: Nitisa/Package/Properties/PropertyFloatArray.h