TextureWrap


Describes texture wrap modes.

You can find more information in comments below.

enum class TextureWrap
{
    ClampToBorder, // If coordinates are outside of texture, the border color, which is { 0, 0, 0, 0 }, will be used. Default option
    ClampToEdge, // If coordinates are outside of texture, the closest border pixel value will be used
    ClampToEdgeMirrored,
    Repeat, // If coordinates are outside of texture, texture will be repeated
    RepeatMirrored // If coordinates are outside of texture, texture will be repeated and mirrored
};
Namespace: nitisa
Include: Nitisa/Core/TextureWrap.h