ShaderType


Describes possible shader types. Can be used with renderers to create shader programs having multiple shader types.

You can find more information in comments below.

enum class ShaderType
{
    Vertex, // Vertex shader 
    TessellationControl, // Tessellation control shader 
    TessellationEvaluation, // Tessellation evaluation shader 
    Geometry, // Geometry shader 
    Fragment, // Fragment shader 
    Compute // Compute shader 
};
Namespace: nitisa
Include: Nitisa/Core/ShaderType.h