Describes form.
You can find more information in comments below. Overrided methods can be found in corresponding base interface.
class IForm : public virtual IClass
{
public:
// Events from child controls
void(*OnChildStyleChange)(IForm *sender, IControl *control); // Event called when style of child control has been changed
void(*OnChildFontChange)(IForm *sender, IControl *control); // Event called when font of child control has been changed
void(*OnChildTransform)(IForm *sender, IControl *control); // Event called when child control has been transformed
void(*OnChildResize)(IForm *sender, IControl *control); // Event called when child control has been resized
void(*OnChildShow)(IForm *sender, IControl *control); // Event called when child control has been shown
void(*OnChildHide)(IForm *sender, IControl *control); // Event called when child control has been hidden
void(*OnChildEnable)(IForm *sender, IControl *control); // Event called when child control has been enabled
void(*OnChildDisable)(IForm *sender, IControl *control); // Event called when child control has been disabled
// State change events
void(*OnResize)(IForm *sender); // Event called when the form has been resized
void(*OnTransform)(IForm *sender); // Event called when the form has been transformed(moved)
void(*OnTransformControls)(IForm *sender); // Event called when child control transformation has been changed
void(*OnStyleChange)(IForm *sender); // Event called when style has been changed
void(*OnFontChange)(IForm *sender); // Event called when font has been changed
// Component events
void(*OnComponentAttach)(IForm *sender, IComponent *component); // Event called when component has been attached
void(*OnComponentDetach)(IForm *sender, IComponent *component); // Event called when component has been detached
// Control events
void(*OnControlAttach)(IForm *sender, IControl *control); // Event called when control has been attached
void(*OnControlDetach)(IForm *sender, IControl *control); // Event called when control has been detached
void(*OnControlSetModal)(IForm *sender, IControl *control); // Event called when control has got modal state
void(*OnControlKillModal)(IForm *sender, IControl *control); // Event called when control has lost modal state
void(*OnControlSetFocus)(IForm *sender, IControl *control, const MessageFocus &m); // Event called when control has became focused
void(*OnControlKillFocus)(IForm *sender, IControl *control); // Event called when control has lost focus
void(*OnControlMouseHover)(IForm *sender, IControl *control, const MessagePosition &m); // Event called when control has became hovered
void(*OnControlMouseLeave)(IForm *sender, IControl *control); // Event called when control has become unhovered
void(*OnControlSetCaptureKeyboard)(IForm *sender, IControl *control); // Event called when control has got capture keyboard input
void(*OnControlKillCaptureKeyboard)(IForm *sender, IControl *control); // Event called when control has lost capture keyboard input
void(*OnControlSetCaptureMouse)(IForm *sender, IControl *control); // Event called when control has got capture mouse input
void(*OnControlKillCaptureMouse)(IForm *sender, IControl *control); // Event called when control has lost capture mouse input
void(*OnControlActivate)(IForm *sender, IControl *control); // Event called when control has became active
void(*OnControlDeactivate)(IForm *sender, IControl *control); // Event called when control has lost active state
// Paint events
void(*OnPaint)(IForm *sender, const MessagePaint &m, bool &draw_children); // Event called at the beginning of drawing the form
void(*OnPaintEnd)(IForm *sender, const MessagePaint &m); // Event called at the end of drawing the form and controls
// Keyboard input events
void(*OnKeyDown)(IForm *sender, const MessageKey &m); // Event called when keyboard key has been down
void(*OnKeyUp)(IForm *sender, const MessageKey &m); // Event called when keyboard key has been released
void(*OnChar)(IForm *sender, const MessageChar &m); // Event called when character has been received via keyboard input
void(*OnDeadChar)(IForm *sender, const MessageChar &m); // Event called when composite character has been received via keyboard input
// Mouse input events
void(*OnMouseHover)(IForm *sender, const MessageMouse &m); // Event called when mouse pointer hover the form
void(*OnMouseLeave)(IForm *sender); // Event called when mouse pointer leaves the form
void(*OnMouseMove)(IForm *sender, const MessageMouse &m); // Event called when mouse pointer is moving
void(*OnLeftMouseButtonDown)(IForm *sender, const MessageMouse &m); // Event called when left mouse button has been down
void(*OnLeftMouseButtonUp)(IForm *sender, const MessageMouse &m); // Event called when left mouse button has been released
void(*OnLeftMouseButtonDoubleClick)(IForm *sender, const MessageMouse &m); // Event called when left mouse button has been double clicked
void(*OnRightMouseButtonDown)(IForm *sender, const MessageMouse &m); // Event called when right mouse button has been down
void(*OnRightMouseButtonUp)(IForm *sender, const MessageMouse &m); // Event called when right mouse button has been released
void(*OnRightMouseButtonDoubleClick)(IForm *sender, const MessageMouse &m); // Event called when right mouse button has been double clicked
void(*OnMiddleMouseButtonDown)(IForm *sender, const MessageMouse &m); // Event called when middle mouse button has been down
void(*OnMiddleMouseButtonUp)(IForm *sender, const MessageMouse &m); // Event called when middle mouse button has been released
void(*OnMiddleMouseButtonDoubleClick)(IForm *sender, const MessageMouse &m); // Event called when middle mouse button has been double clicked
void(*OnMouseVerticalWheel)(IForm *sender, const MessageMouseWheel &m); // Event called when mouse vertical wheel has been scrolled
void(*OnMouseHorizontalWheel)(IForm *sender, const MessageMouseWheel &m); // Event called when mouse horizontal wheel has been scrolled
// Other input events
void(*OnDropFiles)(IForm *sender, const MessageDropFiles &m, bool &accepted); // Event called when files has been dropped over the form
void(*OnHotkey)(IForm *sender, const MessageHotkey &m); // Event called when registered combination of keys has been detected
void(*OnGestureZoom)(IForm *sender, const MessagePosition &m); // Event called on gestures zoom
void(*OnGesturePan)(IForm *sender, const MessagePosition &m); // Event called on gestures pan
void(*OnGestureRotate)(IForm *sender, const MessagePosition &m); // Event called on gestures rotate
void(*OnGestureTwoFingerTap)(IForm *sender, const MessagePosition &m); // Event called on gestures two finger tap
void(*OnGesturePressAndTap)(IForm *sender, const MessagePosition &m); // Event called on gestures press and tap
void(*OnGestureNotify)(IForm *sender); // Event called on gestures notify
void(*OnTouch)(IForm *sender, const MessageTouch &m); // Event called on touch
// Application events
void(*OnApplicationActivate)(IForm *sender); // Event called when application has been activated
void(*OnApplicationDeactivate)(IForm *sender); // Event called when application has been deactivated
void(*OnQueryEndSession)(IForm *sender, bool &restricted); // Event called when system tries to end user session
void(*OnQueryOpen)(IForm *sender, bool &restricted); // Event called when query is opened
void(*OnEndSession)(IForm *sender, const MessageEndSession &m); // Event called when user session is ending
void(*OnDeviceModeChange)(IForm *sender); // Event called when device mode has been changed
void(*OnTimeChange)(IForm *sender); // Event called when system time has been changed
void(*OnInputLanguageChangeRequest)(IForm *sender, bool &restricted); // Event called when system queries if language could be changed
void(*OnInputLanguageChange)(IForm *sender); // Event called when language has been changed
void(*OnDisplayChange)(IForm *sender, const MessageSize &m); // Event called when display settings has been changed
void(*OnThemeChange)(IForm *sender); // Event called when theme has been changed
void(*OnClipboardUpdate)(IForm *sender); // Event called when clipboard data has been changed
void(*OnTranslateChange)(IForm *sender); // Event called when application gets information about changes in translation matrix
// Window events
void(*OnCreate)(IForm *sender); // Event called when form has been created
void(*OnDestroy)(IForm *sender); // Event called when form is about to be destroyed
void(*OnActivate)(IForm *sender, const MessageWindowActivate &m); // Event called when application has been activated
void(*OnDeactivate)(IForm *sender); // Event called when application has been deactivated
void(*OnSetFocus)(IForm *sender); // Event called when form has got focus
void(*OnKillFocus)(IForm *sender); // Event called when form has lost focus
void(*OnEnable)(IForm *sender); // Event called when form became enabled
void(*OnDisable)(IForm *sender); // Event called when form became disabled
void(*OnClose)(IForm *sender, CloseAction &action); // Event called when user tries to close the form. Action could be changed to prevent default behaviour
void(*OnShow)(IForm *sender); // Event called when form has been shown
void(*OnHide)(IForm *sender); // Event called when form has been hidden
void(*OnMove)(IForm *sender, const MessagePosition &m); // Event called when form is moving
void(*OnRestore)(IForm *sender, const MessageSize &m); // Event called when form has been restored
void(*OnMinimize)(IForm *sender, const MessageSize &m); // Event called when form has been minimized
void(*OnMaximize)(IForm *sender, const MessageSize &m); // Event called when form has been maximized
void(*OnResizing)(IForm *sender, const MessageWindowResizing &m); // Event called when form is being resized
void(*OnMoving)(IForm *sender, const MessageRect &m); // Event called when form is being moved
void(*OnEnterSizeMove)(IForm *sender); // Event called when form has entered resizing and moving state
void(*OnExitSizeMove)(IForm *sender); // Event called when form has existed resizing and moving state
void(*OnHScroll)(IForm *sender, const MessageWindowScroll &m); // Event called when horizontal scroll has happened
void(*OnVScroll)(IForm *sender, const MessageWindowScroll &m); // Event called when vertical scroll has happened
void(*OnLoseCapture)(IForm *sender); // Event called when form has lost capture
// Dialog box events
void(*OnDialogBoxActivate)(IForm *sender, IDialogBox *control); // Event called when dialog box becomes active
void(*OnDialogBoxDeactivate)(IForm *sender, IDialogBox *control); // Event called when dialog box loses active state
// Clipboard events
void(*OnPasteString)(IForm *sender, const MessagePasteString &m); // Event called when a string to paste becomes available after paste request
virtual IRenderer *getRenderer() = 0;
virtual IHint *getHint() = 0; // Return hint. If not assigned, creates default one
virtual IStyle *getStyle() = 0; // Return style. By default nullptr
virtual IFont *getFont() = 0; // Return font. If not assigned, creates default one
virtual ICaret *getCaret() = 0; // Return caret. If not assigned, creates default one
virtual IControl *getModalControl() = 0; // Return current modal control
virtual IControl *getFocusedControl() = 0; // Return current focused control
virtual IControl *getCaptureKeyboardControl() = 0; // Return current control which captures keyboard input
virtual IControl *getCaptureMouseControl() = 0; // Return current control which captures mouse input
virtual IControl *getHoveredControl() = 0; // Return current hovered control
virtual IControl *getActiveControl() = 0; // Return current active control
virtual IControl *getInputControl() = 0; // Return control which handle all input which was not processed by other controls. It is used by controls which customize borders and caption to handle moving, resizing and other operations
virtual int getControlCount(const bool total = false) = 0; // Return control count. Either only direct children or all in hierarchy
virtual IControl *getControl(const int index) = 0; // Return control by index
virtual IControl *getControl(const String &name) = 0; // Return control by name
virtual IControl *getControl(const PointF &position) = 0; // Return control at specified position. Position is in form client area coordinates
virtual int getControlIndex(IControl *control) = 0; // Return control index in list or -1
virtual int getComponentCount() = 0; // Return component count
virtual IComponent *getComponent(const int index) = 0; // Return component by index
virtual IComponent *getComponent(const String &name) = 0; // Return component by name
virtual int getComponentIndex(IComponent *component) = 0; // Return component index in list or -1
virtual ITransform *getTransform() = 0; // Return transformation
virtual ITransform *getTransformControls() = 0; // Return child controls transformation
virtual CursorType getCursor() = 0; // Return cursor type. By default Arrow
virtual String getHintText() = 0; // Return hint text. By default empty
virtual float getHintDelay() = 0; // Return hint appearance delay(in seconds). By default 0.5 seconds
virtual PointF getHintShift() = 0; // Return hint shift. By default 0, 20
virtual Color getBackgroundColor() = 0; // Return background color. By default {240, 240, 240, 255}
virtual bool isShowHint() = 0; // Return whether to show hint. By default true
virtual bool isFocusByLMB() = 0; // Return whether to focus controls by left mouse button. By default true
virtual bool isFocusByRMB() = 0; // Return whether to focus controls by right mouse button. By default true
virtual bool isFocusByMMB() = 0; // Return whether to focus controls by middle mouse button. By default true
virtual bool isFocusByTab() = 0; // Return whether to focus controls by Tab and Shift+Tab. By default true
virtual bool isInterceptEnable() = 0; // Return whether interception mechanisms is enabled. By default false
virtual int getTaskCount() = 0; // Return number of tasks in list
virtual ITask *getTask(const int index) = 0; // Return task by index
virtual Rect getBorderWidth() = 0; // Return border width which is used only when aligning controls. By default {0, 0, 0, 0}. Borders space could be used to draw custom borders and caption area(popup style form/window is also might be used to prevent appearing of default borders and caption)
virtual Point getDPI() = 0; // Return DPI for which form controls' parameters where adopted. { 96, 96 } by default
virtual IDialogBox *getActiveDialogBox() = 0; // Return active dialog box
// Window getters
virtual bool isVisible() = 0; // Return whether is visible
virtual bool isEnabled() = 0; // Return whether is enabled
virtual bool isAcceptDragAndDrop() = 0; // Return whether accepts drag and drop
virtual bool isAcceptDropFiles() = 0; // Return whether accepts drop files
virtual String getCaption() = 0; // Return caption
virtual Rect getRect() = 0; // Return rectangle in screen coordinates
virtual Point getSize() = 0; // Return width and height
virtual Point getPosition() = 0; // Return position in screen coordinates
virtual int getLeft() = 0; // Return left position in screen coordinates
virtual int getTop() = 0; // Return top position in screen coordinated
virtual int getWidth() = 0; // Return width
virtual int getHeight() = 0; // Return height
virtual Rect getClientRect() = 0; // Return client rectangle
virtual Point getClientSize() = 0; // Return client area size
virtual int getClientWidth() = 0; // Return client area width
virtual int getClientHeight() = 0; // Return client area height
virtual WindowState getState() = 0; // Return state
virtual CreateParams getCreateParams() = 0; // Return window creation parameters
virtual bool hasBorder() = 0; // Return whether form has standard border
virtual bool hasCaption() = 0; // Return whether form has standard caption area
virtual bool hasDialogFrame() = 0; // Return whether form has standard dialog frame
virtual bool hasHorizontalScroll() = 0; // Return whether form has standard horizontal scrollbar
virtual bool hasVerticalScroll() = 0; // Return whether form has standard vertical scrollbar
virtual bool hasMaximizeBox() = 0; // Return whether form has standard minimize button
virtual bool hasMinimizeBox() = 0; // Return whether form has standard maximize button
virtual bool hasSizeBox() = 0; // Return whether form can be resized
virtual bool hasSystemMenu() = 0; // Return whether form has standard system menu
virtual bool hasClientEdge() = 0; // Return whether form has standard client edge
virtual bool hasContextHelp() = 0; // Return whether form has standard context help
virtual bool hasDialogModalFrame() = 0; // Return whether form has standard dialog modal frame
virtual bool hasStaticEdge() = 0; // Return whether form has standard static edge
virtual bool hasWindowEdge() = 0; // Return whether form has standard window edge
virtual bool isPopup() = 0; // Return whether form is popup
virtual bool isTabStop() = 0; // Return whether form is a control which could be activated by Tab
virtual bool isMDIChild() = 0; // Return whether form is MDI child
virtual bool isToolWindow() = 0; // Return whether form is tool one
virtual bool isTopMost() = 0; // Return whether form is always on top of other ones
virtual bool setHint(IHint *value) = 0; // Assign hint
virtual bool setStyle(IStyle *value) = 0; // Assign style
virtual bool setFont(IFont *value, const bool copy = true) = 0; // Assign font
virtual bool setCaret(ICaret *value) = 0; // Assign caret
virtual bool setModalControl(IControl *value) = 0; // Set new modal control. nullptr clears history of modal control changes. When control wants just release modal state and pass modal state to previously modal control, it should call ReleaseModal() method
virtual bool setFocusedControl(IControl *value) = 0; // Set new focused control
virtual bool setActiveControl(IControl *value) = 0; // Set new active control
virtual bool setInputControl(IControl *value) = 0; // Set control which handle all input which was not processed by other controls. May be nullptr. It is used by controls which customize borders and caption to handle moving, resizing and other operations. Usually called by such a control itself at moment of adding to form
virtual bool setTransformControls(ITransform *value) = 0; // Set child controls transformation
virtual bool setCursor(const CursorType value) = 0; // Set cursor type
virtual bool setHintText(const String &value) = 0; // Set hint text
virtual bool setHintDelay(const float value) = 0; // Set hint appearance delay
virtual bool setHintShift(const PointF &value) = 0; // Set hint shift
virtual bool setBackgroundColor(const Color &value) = 0; // Set background color
virtual bool setShowHint(const bool value) = 0; // Set whether hint should be shown
virtual bool setFocusByLMB(const bool value) = 0; // Set whether controls could be focused by left mouse button
virtual bool setFocusByMMB(const bool value) = 0; // Set whether controls could be focused by middle mouse button
virtual bool setFocusByRMB(const bool value) = 0; // Set whether controls could be focused by right mouse button
virtual bool setFocusByTab(const bool value) = 0; // Set whether controls could be focused by Tab and Shift+Tab
virtual bool setInterceptEnable(const bool value) = 0; // Set whether intercepts are enabled
virtual bool setBorderWidth(const Rect &value) = 0; // Set border width. Used in alignment. Border could be used for drawing custom borders and caption area. When you add control which customizes form borders and caption area it sets this property
virtual void setService(IFormService *value, const bool release_prev) = 0; // Set new service. Use only compatible services and avoid setting empty value
virtual bool setDPI(const Point &value) = 0; // Adopt form controls' parameters for new DPI
virtual bool setActiveDialogBox(IDialogBox *value) = 0; // Set active dialog box. nullptr clears dialog box activity history
// Window setters
virtual bool setVisible(const bool value) = 0; // Show/hide
virtual bool setEnabled(const bool value) = 0; // Enable/disable
virtual bool setAcceptDrawAndDrop(const bool value) = 0; // Set whether drag and drop is accepted
virtual bool setAcceptDropFiles(const bool value) = 0; // Set whether drop files is accepted
virtual bool setCaption(const String &value) = 0; // Set caption
virtual bool setRect(const Rect &value) = 0; // Set position and size
virtual bool setSize(const Point &value) = 0; // Set size
virtual bool setPosition(const Point &value) = 0; // Set position
virtual bool setLeft(const int value) = 0; // Set left coordinate
virtual bool setTop(const int value) = 0; // Set top coordinate
virtual bool setWidth(const int value) = 0; // Set width
virtual bool setHeight(const int value) = 0; // Set height
virtual bool setClientSize(const Point &value) = 0; // Set client area size
virtual bool setState(const WindowState value) = 0; // Set state
virtual bool setModalResult(const ModalResult value) = 0; // Set modal result. Only work when form is show by ShowModal()
virtual bool setWindowPosition(const WindowPosition value) = 0; // Set window position
virtual void setCreateParams(const CreateParams &value) = 0; // Set window creation parameters
virtual bool setHasBorder(const bool value) = 0; // Set whether form has standard border. Work only if called before form window creation
virtual bool setHasCaption(const bool value) = 0; // Set whether form has standard caption area. Work only if called before form window creation
virtual bool setHasDialogFrame(const bool value) = 0; // Set whether form has standard dialog frame. Work only if called before form window creation
virtual bool setHasHorizontalScroll(const bool value) = 0; // Set whether form has standard horizontal scrollbar. Work only if called before form window creation
virtual bool setHasVerticalScroll(const bool value) = 0; // Set whether form has standard vertical scrollbar. Work only if called before form window creation
virtual bool setHasMaximizeBox(const bool value) = 0; // Set whether form has standard minimize button. Work only if called before form window creation
virtual bool setHasMinimizeBox(const bool value) = 0; // Set whether form has standard maximize button. Work only if called before form window creation
virtual bool setHasSizeBox(const bool value) = 0; // Set whether form can be resized. Work only if called before form window creation
virtual bool setHasSystemMenu(const bool value) = 0; // Set whether form has standard system menu. Work only if called before form window creation
virtual bool setHasClientEdge(const bool value) = 0; // Set whether form has standard client edge. Work only if called before form window creation
virtual bool setHasContextHelp(const bool value) = 0; // Set whether form has standard context help. Work only if called before form window creation
virtual bool setHasDialogModalFrame(const bool value) = 0; // Set whether form has standard dialog modal frame. Work only if called before form window creation
virtual bool setHasStaticEdge(const bool value) = 0; // Set whether form has standard static edge. Work only if called before form window creation
virtual bool setHasWindowEdge(const bool value) = 0; // Set whether form has standard window edge. Work only if called before form window creation
virtual bool setIsPopup(const bool value) = 0; // Set whether form is popup. Work only if called before form window creation
virtual bool setIsTabStop(const bool value) = 0; // Set whether form is a control which could be activated by Tab. Work only if called before form window creation
virtual bool setIsMDIChild(const bool value) = 0; // Set whether form is MDI child. Work only if called before form window creation
virtual bool setIsToolWindow(const bool value) = 0; // Set whether form is tool one. Work only if called before form window creation
virtual bool setIsTopMost(const bool value) = 0; // Set whether form is always on top of other ones. Work only if called before form window creation
// Components
virtual bool AttachComponent(IComponent *component) = 0; // Add component
virtual bool DeleteComponent(const int index) = 0; // Delete and destroy component by index
virtual bool DeleteComponent(IComponent *component) = 0; // Delete and destroy specified component
virtual bool DeleteComponents() = 0; // Delete and destroy all components
virtual bool DetachComponent(IComponent *component) = 0; // Detach but don't destroy specified component
// Controls
virtual bool AttachControl(IControl *control) = 0; // Add control
virtual bool InsertControl(IControl *control, const int before) = 0; // Insert control before specified position
virtual bool DeleteControl(const int index) = 0; // Delete and destroy control by index
virtual bool DeleteControl(IControl *control) = 0; // Delete and destroy specified control
virtual bool DeleteControls() = 0; // Delete and destroy all controls
virtual bool DetachControl(IControl *control) = 0; // Delete but don't destroy specified control
virtual IControl *FindControl(const String &name, IControl *exclude = nullptr) = 0; // Find control with specified name in entire hierarchy
virtual bool FocusPrevControl() = 0; // Focus prev control(prev by tab index)
virtual bool FocusNextControl() = 0; // Focus next control(next by tab index)
virtual bool CaptureKeyboard(IControl *control) = 0; // Send all keyboard input to specified control. If set to empty it will clear capture queue
virtual bool CaptureMouse(IControl *control, const bool system_capture) = 0; // Send all mouse input to specified control. If set to empty it will clear capture queue
virtual void ReleaseCaptureKeyboard() = 0; // Release keyboard capture and set to prev one(if exists)
virtual void ReleaseCaptureMouse() = 0; // Release mouse capture and set to prev one(if exists)
virtual void UpdateHoveredControl() = 0; // Update hovered/unhovered state using current mouse pointer position
virtual void ReleaseModal() = 0; // Pass modal state to previously modal control. If control is derived from CDialogBox there is usually no need in using this method. Changing dialog boxes is handled by form
// Paint
virtual void LockRepaint() = 0; // Stop real drawing. Could be called many times
virtual void UnlockRepaint() = 0; // Resume real drawing. Should be called the same amount of times as LockRepaint to resume real drawings
virtual void Repaint() = 0; // Repaint entire form area
virtual void Refresh() = 0; // Calls Refresh() on all child controls forcing them to clear internal canvas(drawing buffer)
virtual void Repaint(const Rect &rect, const bool force = false) = 0; // Repaint specified form rectangle. If force is true, current repaint rectangle stored in a form will be rewritten with a new one. If force is false, new rectangle will be added to current form's one. With force equals to true and zero rectangle repainting can be prevented at all
virtual void Repaint(const RectF &rect, const bool force = false) = 0; // Repaint specified form rectangle. If force is true, current repaint rectangle stored in a form will be rewritten with a new one. If force is false, new rectangle will be added to current form's one. With force equals to true and zero rectangle repainting can be prevented at all
// Hotkeys
virtual bool RegisterHotkey(const Key key, const bool ctrl, const bool alt, const bool shift, const bool is_down) = 0; // Register hotkey
virtual bool UnregisterHotkey(const Key key, const bool ctrl, const bool alt, const bool shift, const bool is_down) = 0; // Unregister hotkey
virtual bool UnregisterHotkeys() = 0; // Unregister all registered hotkeys
// Helpers
virtual void Release() = 0; // Destroy instance
virtual IFormService *QueryService() = 0; // Return service
// Window actions
virtual bool Show() = 0; // Show
virtual ModalResult ShowModal() = 0; // Show as modal
virtual bool Hide() = 0; // Hide
virtual int CreateTimer(void(*callback)(void *param), void *param, const float interval) = 0; // Create timer
virtual bool DeleteTimer(const int id) = 0; // Delete timer
virtual void DeleteTimers() = 0; // Delete all timers
virtual bool ResetTimer(const int id, const float interval) = 0; // Change timer interval and reset it to start
virtual bool Maximize() = 0; // Maximize
virtual bool Minimize() = 0; // Minimize
virtual bool Restore() = 0; // Restore
virtual bool CopyStringToClipboard(const String &str) = 0; // Copy specified string to clipboard
virtual bool CopyStringFromClipboard() = 0; // Copy string from clipboard. If successful, focused widget will receive NotifyOnPasteString() notification immediately or later(depends on OS)
virtual Rect ScreenToClient(const Rect &rect) = 0; // Convert from screen to form coordinates
virtual Point ScreenToClient(const Point &pos) = 0; // Convert from screen to form coordinates
virtual Rect ClientToScreen(const Rect &rect) = 0; // Convert from from to screen coordinates
virtual Point ClientToScreen(const Point &pos) = 0; // Convert from from to screen coordinates
virtual bool Close() = 0; // Close form(send close message to corresponding window)
// Tasks
virtual bool AddTask(ITask *task) = 0; // Add task to the form. All tasks executed(one by one) after last unlock repaint and removed after it
virtual bool DeleteTask(const int index) = 0; // Delete task by id
virtual bool DeleteTask(ITask *task) = 0; // Delete specified task
virtual void DeleteTasks() = 0; // Delete all tasks
virtual void RunTasks() = 0; // Run tasks(only if they are not run yet)
// Hint actions
virtual bool ShowHint(const String &text, const Point &position) = 0; // Show hint. Position is in form coordinates
virtual bool ShowHint(IControl *control, const PointF &position) = 0; // Show control's hint. Position is in control coordinates
};
Such a control is used to customize the form. It is responsible by drawing borders and header. This control usually has zero size and when it is added to form it calls form's setInputControl(...) method setting itself as input handler for the form. The control which is set as input handler receives all keyboard events the form receive if it wasn't handled by capture keyboard control. It receives all mouse events which was not handled by other controls or there is no control to handle them. The same is true as well for drop files event.
Namespace: | nitisa |
Include: | Nitisa/Interfaces/IForm.h |