Return "look at" matrix.
template<class TYPE>
TMat4<TYPE> Mat4LookAt(const TVec3<TYPE> &camera, const TVec3<TYPE> &target, const TVec3<TYPE> &up);
template<class TYPE>
TMat4<TYPE> Mat4LookAt(const TVec4<TYPE> &camera, const TVec4<TYPE> &target, const TVec4<TYPE> &up);
template<class TYPE>
TMat4<TYPE> Mat4LookAt(const TQuaternion<TYPE> &camera, const TQuaternion<TYPE> &target, const TQuaternion<TYPE> &up);
Namespace: | ntl |
Include: | NTL/Core/Mat4.h |