Tutorial: "Todo list" application(standalone)


From this article you will learn how to add graphical user interface(form with inputs, buttons, and another widgets), easily and quickly to your C++ application. This all could be archieved without using MFC, .NET, WPF and other platform dependent Microsoft frameworks. This article is a tutorial for ones who begin working with the Nitisa framework. It covers such a topics as preparing for work with the framework and creation forms with GUI using visual Form Builder included into the framework.



Introduction

This tutorial shows how to work with Nitisa framework in standalone mode(when you downloaded it from our site and unpacked into some folder on your computer). The previous tutorial shows the same "todo list" application creation using Nitisa extension For Visual Studio. Anyway, even if your are using the extension you may read this tutorial to find how small difference is between these two installation modes. We have tried to make development process as simple and uniform on any platform and installation mode as possible. If you want to learn more about differences, you may look at the installation article.

What we will need

At first we will need Visual Studio(of course with enabled/installed ability for developing classical C++ applications). Visual Studio Community is okay as well. This tutorial was written using Visual Studio 2017 but everything written here could easily be used in another versions of Visual Studio(except for the oldest ones). At second we need to download the framework. You can find it at this page. Download the latest version. That is all we need, no another compilers, libraries, and tools are required. Visual Studio plus the Nitisa framework is all we need.

Prepare framework

After downloading all we need is to build a source code to get static libraries which we will link with our application. Though, unpack downloaded framework into a folder available to compiler, for example into C:\Nitisa-9.0.0(version part could be different of course if you downloaded another release). After this find inside this folder a Visual Studio solution file called Nitisa.sln and open it. In the Visual Studio select Debug configuration and x86 platform as shown on the image below.

Select project build configuration

You may find explanation about different configuration types used in the framework in the Installation article.

If you try to build all(menu Build->Build Solution) some projects may fail due to missing cross platform tools. It is okey as we now need only Windows part. Anyway, you can also install C++ for Linux and Android development components of Visual Studio using its great installer(for Linux you also need a machine, virtual one is okay, where the actual compilation will take place). Instead of building all build only Windows projects of the framework. Just click right mouse button on the Windows folder in Visual Studio's Solution Explorer and click Build in appeared menu. Building will take several minutes as the framework has a lot of code.

Build only Windows projects

Next change the configuration to ReleaseRT and build the Windows folder of the solution again. This step is required to build visual Form Builder. Although it is available under another configurations as well, we recommend to use RT configurations as they are more powerful and flexible. At this point preparation is finished. You need do this only once after downloading the Nitisa framework.

Create project

In this tutorial we will create a simple application "Todo list". Lets open Visual Studio and create an empty Windows application(Windows Desktop Application).

Creating a project in Visual Studio

Remove(permanently) all automatically generated files and add main.cpp one with the following content(empty standard WinMain function).

#include <Windows.h>

int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
    return 0;
}

Disable using precompiled headers.

Delete stdafx.h

Select Debug configuration and x86(or Win32 which is the same) platform. Open project properties and set Runtime Library property as shown below. Your application settings should be compatible with the framework settings.

Setup Runtime Library in Visual Studio

You of course could use dynamic linking for the Runtime Library but in this case you would need to use another framework configuration which is DebugRT.

Create form

Lets now create a form for our application. Navigate to the folder with the framework, find folder bin\Windows\x86\ReleaseRT there(do you remember we used ReleaseRT configuration and x86 platform for building the Form Builder), find there FormBuilder.exe application and run it. In case the application doesn't run and tells about missing libraries you need also install Visual C++ Redistributable 2017 x86/x64 package. It is usually installed with Visual Studio but just in case you have to know the Form Builder and all the applications created with *RT versions require this package.

The Form Builder window is splitted into several parts: at the left top part there are control buttons for creation, opening, and saving forms as well as button for accessing configuration. At the left of the control buttons there is a list of available widgets. Below at the left located, from top to bottom, hierarchy editor(it is a hierarchical representation of a form) and editors of properties and events(you may switch between them by clicking on corresponding tabs). All the remaining part is the form editor. To add a widget onto a form you need to click on required one in the list at the top and click on the form in form editor in the place where you want new widget to appear. Widgets on a form could be moved, resized and rotated. By default all such an actions are constrained to a grid which you may configure or disable at all in the Form Builder configuration window. You can use keyboard arrows to move widgets free even if grid is enabled. If you hold Shift key during this then the size will be changed instead of moving. You also can hold the Ctrl key to move and resize widgets with respect to grid settings. When you select a widget on a form its properties and events appear in correspinding editors at the left. You can change them there. If several widgets are selected(you can do such a selection by clicking on widgets with holding Shift key) then only common properties and events are shown and available for editing. Changing event or property in this case will be applied to all the selected widgets. If no widget is selected then the form own properties and events will appear in the editors.

Form editor

Using just now received knowledge lets create a simple layout for our "Todo list" application as shown on the image below.

Create form in the editor

Lets use the following names(property Name) for the widgets and the form.
EditTask - input for entering a task name(Edit widget)
ListTasks - task list(CheckListBox widget)
ButtonDelete - button for deleting selected tasks(Button widget)
ButtonDeleteCompleted - button for deleting completed(checked) tasks(Button widget)
ButtonCompleteAll - button for setting completeness state for all tasks(Button widget)
ButtonUncompleteAll - button for removing completeness state from all tasks(Button widget)
ButtonClear - button for clearing tasks list(Button widget)
FormTasks - form's name

Form size can be changed by dragging its right and bottom borders or right-bottom corner. Save the form into a folder with the Windows application project we created earlier. Pay attention: Visual Studio by default creates a folder for solution and folder for project inside it. Save the form into project folder, not into solution one. Set file name to FormTasks when save dialog appears. When you are saving a form in the Form Builder it also automatically generates a C++ file with the code with similar name. The only different is the I at the beginning and *.h extension. So in this example the name of the file will be IFormTasks.h. This file contains form initialization code. We will use it later in our project.

Do not forget to set property Multiselect value to true for task list widget so we could select several tasks simultaneously.

Create events

Now, when you have the form, lets add events which we will later process in application and perform some actions in them. At first, as you might have already noticed, we have no task adding button on the form. We will add one when user press return/enter key on keyboard after typing task name. Select input field EditTask by clicking left mouse button on it and go to the events tab at the left of the form editor in the part called Properties & Events. As you can see all the event values are empty. Double click at the right of the event called OnKeyUp. The value for the event will be automatically set to EditTask_OnKeyUp. You can change this value if you want another name for the event. The event name is the method name in the form which will be called automatically when correponding event happens.

Create events in form builder

In the same way generate events for all buttons on the form. In this case the required event is called OnClick. It is triggered when user clicks on button or press return/enter key when the button is focused. You may also assign the same event value for compatible events to process them by the same method. It may be useful when same events from different widgets could be processed by a single method. In our application we need unique event processing methods because different buttons do different jobs. To remove event processing method generation from the code generated for the form you just need to edit event value and set it to empty in event editor.

After adding events save the form again(you can use Ctrl+S shortkey or corresponding button at the left-top part of the Form Builder).

Implement form logic

We have finished with layout of our application and moving to programming logical part in Visual Studio. At the beginning lets setup proper pathes in the project. To do this open project properties and add following include pathes into Include Directories and Library Directories project settings.

Setup project directories in Visual Studio

We have added two pathes into included directories. The first one is the folder where we unpacked the framework and the second one is to the packages folder inside the first one. Into the library directories we have added path where built static libraries of the framework are and which we later will link with our application.

Next create a header file for our form and call it FormTasks.h. Put following code inside it.

#include "IFormTasks.h"

namespace nitisa
{
    namespace app
    {
        class CFormTasks :public IFormTasks
        {
        protected:
            // You may just copy declaration of the following methods from the IFormTasks.h and edit it a little to have following final result.
            void EditTask_OnKeyUp(IControl *sender, const MESSAGE_KEY &m, bool &processed) override;
            void ButtonDelete_OnClick(IControl *sender) override;
            void ButtonDeleteCompleted_OnClick(IControl *sender) override;
            void ButtonCompleteAll_OnClick(IControl *sender) override;
            void ButtonUncompleteAll_OnClick(IControl *sender) override;
            void ButtonClear_OnClick(IControl *sender) override;
        public:
            CFormTasks();
        };
    }
}

At the beginning we include a file which was generated by the Form Builder when we saved our form. Lets further call it a form prototype. Shortly this file contains code for the form initialization and event method prototypes which are called when events we defined in the event editor will happen. We will derive our form from this prototype. In our form class we will add constructor and methods for event processing. By default the Form Builder generates form prototype in the nitisa::app namespace. It could be changed in the Form Builder settings. In our simple application we will use the default namespace and put our form in the same one for simplicity.

Lets now create file FormTasks.cpp and implement all required methods. The first one is constructor. In it you first of all should call the parent class constructor. In our example it is IFormTasks(). It has two parameters: window where the form will be displayed and renderer responsible for drawing. Implementations of both classes are available in the Standard Package included into the Nitisa framework. We just have to create two required objects and put them as form prototype constructor arguments.

#include "Standard/Platform/Windows/Window.h" // Include file where the window class is implemented
#include "Standard/Platform/Windows/OpenGL/Renderer.h" // Include file where the renderer class is implemented
#include "FormTasks.h"

namespace nitisa
{
    namespace app
    {
        CFormTasks::CFormTasks() :
            IFormTasks(new standard::windows::CWindow(), new standard::windows::opengl::CRenderer(false, 0))
        {

        }

        // Another methods will be here later
    }
}

That is all. Constructor is ready. All the work required for setupping the form is hidden in the IFormTasks constructor. Lets now implement methods for event processing. Lets start from the method responsible for adding a new task to the list. By the way all the widgets we have added to the form in the Form Builder are accessible in the code with the names m_pName where Name is the name of the widget you see in the Name property of the Form Builder and m_p is a prefix which you also can change in the Form Builder settings.

void CFormTasks::EditTask_OnKeyUp(IControl *sender, const MESSAGE_KEY &m, bool &processed)
{
    if (m.Key == keyReturn)
    {
        String name{ Trim(m_pEditTask->getText()) };
        if (!name.empty())
            m_pListTasks->Add(name);
    }
}

Many events provide additional information, like in this case about the key which was released. We are going to add a new task only when return/enter key is pressed and released and, moreover, before adding a task we will check if the specified task name is not empty. It is very easy to do with the helper functions of the framework. You can find all the available functions and description of each of them in the Reference. In our example we take current value from the input field with help of getText() method of the Edit widget and add a new line to the list with help of the Add() method of the CheckListBox widget.

Lets now implement removing of selected tasks from the list which happens by clicking on ButtonDelete.

void CFormTasks::ButtonDelete_OnClick(IControl *sender)
{
    m_pListTasks->LockUpdate();
    for (int i = m_pListTasks->getItemCount() - 1; i >= 0; i--)
        if (m_pListTasks->getItem(i)->isSelected())
            m_pListTasks->Delete(i);
    m_pListTasks->UnlockUpdate();
}

When some change is happened to the widget, like removing an item from a list, it performs calculation of new state and draw itself automatically. Many widgets dealing with lists have methods LockUpdate() and UnlockUpdate(). This methods provides ability for temporary disabling recalculations and drawings. They could be useful when several actions are being performed and there is no sence in expensive calculations and drawing at each one and only one recalculation and drawing at the end is enough. We, in our example, will delete all selected tasks one by one. It could be only one task or many of them. To prevent unnecessary work performed by CheckListBox each time an item is being removed from it, we will enclose all the deletion into logical brackets LockUpdate...UnlockUpdate.

All remaining methods are realy simple and there is no sence in describing each of them in details. The final code of the FormTasks.cpp is here.

#include "Standard/Platform/Windows/Window.h" // Include file where the window class is implemented
#include "Standard/Platform/Windows/OpenGL/Renderer.h" // Include file where the renderer class is implemented
#include "FormTasks.h"

namespace nitisa
{
    namespace app
    {
        CFormTasks::CFormTasks() :
                IFormTasks(new standard::windows::CWindow(), new standard::windows::opengl::CRenderer(false, 0))
        {

        }

        void CFormTasks::EditTask_OnKeyUp(IControl *sender, const MESSAGE_KEY &m, bool &processed)
        {
            if (m.Key == keyReturn)
            {
                String name{ Trim(m_pEditTask->getText()) };
                if (!name.empty())
                    m_pListTasks->Add(name);
            }
        }

        void CFormTasks::ButtonDelete_OnClick(IControl *sender)
        {
            m_pListTasks->LockUpdate();
            for (int i = m_pListTasks->getItemCount() - 1; i >= 0; i--)
                if (m_pListTasks->getItem(i)->isSelected())
                    m_pListTasks->Delete(i);
            m_pListTasks->UnlockUpdate();
        }

        void CFormTasks::ButtonDeleteCompleted_OnClick(IControl *sender)
        {
            m_pListTasks->LockUpdate();
            for (int i = m_pListTasks->getItemCount() - 1; i >= 0; i--)
                if (m_pListTasks->isChecked(i))
                    m_pListTasks->Delete(i);
            m_pListTasks->UnlockUpdate();
        }

        void CFormTasks::ButtonCompleteAll_OnClick(IControl *sender)
        {
            m_pListTasks->LockUpdate();
            for (int i = m_pListTasks->getItemCount() - 1; i >= 0; i--)
                m_pListTasks->setChecked(i, true);
            m_pListTasks->UnlockUpdate();
        }

        void CFormTasks::ButtonUncompleteAll_OnClick(IControl *sender)
        {
            m_pListTasks->LockUpdate();
            for (int i = m_pListTasks->getItemCount() - 1; i >= 0; i--)
                m_pListTasks->setChecked(i, false);
            m_pListTasks->UnlockUpdate();
        }

        void CFormTasks::ButtonClear_OnClick(IControl *sender)
        {
            m_pListTasks->Clear();
        }
    }
}

Create application

Now we have completely finished form class for our application. The only remaining thing is to show the form when running the application. It is an extremely easy task. Here is the final version of the main.cpp file.

#include <Windows.h>
#include "Standard/Platform/Windows/Application.h" // CApplication class is here
#include "FormTasks.h"

#pragma comment(lib, "Nitisa.lib") // Link the framework core to our application
#pragma comment(lib, "Standard.lib") // Link the Standard Package with widgets to our application

int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
    nitisa::app::CFormTasks *form; // Variable for our form
    nitisa::standard::windows::CApplication app; // Application managing object
    app.CreateForm(&form); // Create the form
    return app.Run(); // Run the application
}

Build, run, and get pleasure from the first GUI application created with help of the Nitisa framework. As you can see the creation of applications with graphical user interfaces is very easy. Morever, the layout of widgets could be adjusted drastically just changing their properties and ending with amazing forms. For one form application this code is okay. If your application is going to have two or more forms a few changes should be added: you will need variables for each of forms(speaking frankly it is not necessary as you can create forms using new CMyForm() construction instead of app.CreateForm(&form) one); after creation of the main form you have to inform the application object that this form is the main one by adding app.setMainForm(form); simple line of code and after it create remaining forms in usual way(important note: child forms should be created only after you set the main one; if you create all forms and after it set the main one the result will be slightly different from expected - all the forms will be independent). When the main form is being closed/destroyed another forms are being destroyed automatically and application finishes its work.

Running

Improvements

Lets now improve our application a little. The application runs and works well but if you change size of the form the widgets remain on their places and do not adjust to a new size. Lets open saved form file in the Form Builder and fix this behaviour. Most widgets have property called Align which is being used for aligning the widget on the form(or on the parent widget). If you try to change this property in existing widgets you won't get needed behaviour. We have to add new widgets to the form. For our goal there is a perfect widget called Container. This simple widget is specially designed for such a purpose as aligning groups of another widgets. Moreveover, it is usually invisible and does not consume any calculation power for drawing. Lets add first container and put input field onto it. It easily could be done by selecting input field and dragging it onto a container in the hierarchy editor. In the form editor of the Form Builder you may see container having gray background. Do not worry it won't be visible in the application unless you change the BackgroundColor to opaque one. Add one more container and put all buttons on it in the same way. Now we are going to set alignments. Set Align property of the first container to alTop, for the second one to alRight, and for the task list to alClient. If you got a little unexpected result(for example the list occupy all the form space and both containers are not visible) it is not a problem. It happens because the list is being created first and containers are being created after it(just because we have added them later). The form is aligning widgets in the creation order. In this case it takes the list first, sees its alignment is set to alClient and gives all available space to the list widget. When the form proceeds to the containers there are no more free space left and the containers have zero size and thus invisible. Lets fix this. All we need is to change the creation order in hierarchy editor. Select containers and list and change the creation order using buttons with arrows at the top of the hierarchy editor so that containers be before the list in the hierarchy editor. The final order should be: first container, second container, list.

Note: in the later releases container has outline instead of gray background.

Change widget creation order in hierarchy editor in the Form Builder

Everything looks correct now. Change the width of the container with buttons so that all buttons will be completely inside it. Change Padding(free area near the edge of the container) property of the container with input field to 8(all four to the same value). Change Align of the input field to alClient and adjust its parent container height to a better suited one. Now if you resize the form of running application all the widgets will adjust accordingly to new size of the form and entire form area could be properly used. Please note, we write no one line of code to archieve such a behaviour.

Running improved

You also can change the form's property called State to stMaximized which will change the default form state to maximized(the form will occupy all the screen space) one.

There are, of course, much more details to be improved(like saving and loading tasks list, filters for hiding finished tasks, etc.) but for the first acquaintance with the framework all written above is enough.

Conclusion

The Nitisa framework is a brand new one and as all new products there could be bugs and imperfections. If you discover any we will appreciate if you inform us about it and help us improve the framework. You can do it in our support center(the link is at the top of the page). You also could influence on the way the framework is being developed by voting here for the features you want our team work on in the first place.