Describes minimum required functionality from Mesh control.
You can find more information in comments below. Overrided methods can be found in corresponding base interface.
class IMesh :public virtual I3DControl
{
public:
virtual IVertexArray *getVertexArray() = 0; // Return vertex array. After changing geometry Repaint should be called manually
};
Namespace: | nitisa::opengl |
Include: | OpenGL/Controls/IMesh.h |