IMesh



Describes minimum required functionality from Mesh control.

You can find more information in comments below. Overrided methods can be found in corresponding base interface.

class IMesh :public virtual I3DControl
{
public:
    virtual IVertexArray *getVertexArray() = 0; // Return vertex array. After changing geometry Repaint should be called manually 
};
Namespace: nitisa::opengl
Include: OpenGL/Controls/IMesh.h