IMesh



Describes minimum required functionality from Mesh control.

You can find more information in comments below. Overrided methods can be found in corresponding base interface.

class IMesh :public virtual I3DControl
{
public:
    virtual bool isUseVertexNormal() = 0; // Return whether to use vertex normals or polygon ones 
    virtual const Mesh *getMesh() = 0; // Return 3D geometry 

    virtual bool setUseVertexNormal(const bool value) = 0; // Set whether to use vertex normals or polygon ones 
    virtual bool setMesh(const Mesh &mesh) = 0; // Set 3D geometry 
};
Namespace: nitisa::opengl
Include: OpenGL/Controls/IMesh.h