Describes minimum required functionality from Mesh control.
You can find more information in comments below. Overrided methods can be found in corresponding base interface.
class IMesh :public virtual I3DControl
{
public:
virtual bool isUseVertexNormal() = 0; // Return whether to use vertex normals or polygon ones
virtual const Mesh *getMesh() = 0; // Return 3D geometry
virtual bool setUseVertexNormal(const bool value) = 0; // Set whether to use vertex normals or polygon ones
virtual bool setMesh(const Mesh &mesh) = 0; // Set 3D geometry
};
Namespace: | nitisa::opengl |
Include: | OpenGL/Controls/IMesh.h |