Implements 3D pyramid primitive.
You can find more information in comments below. Overrided methods can be found in corresponding base class or interface.
class CPrimitivePyramid :public virtual IPrimitive, public nitisa::CModel
{
public:
bool Render() override;
CPrimitivePyramid(IControl *control);
float const &Width;
float const &Depth;
float const &Height;
int const &Segments;
bool setWidth(const float value);
bool setDepth(const float value);
bool setHeight(const float value);
bool setSize(const float width, const float depth, const float height);
bool setSegments(const int value);
void FreeResources();
};
Namespace: | nitisa::opengl |
Include: | OpenGL/Primitives/3D/Pyramid/PrimitivePyramid.h |