Implements 3D cylinder primitive.
You can find more information in comments below. Overrided methods can be found in corresponding base class or interface.
class CPrimitiveCylinder :public virtual IPrimitive, public nitisa::CModel
{
public:
bool Render() override;
CPrimitiveCylinder(IControl *control);
float const &Radius;
float const &Height;
int const &Sides;
int const &CapSegments;
int const &HeightSegments;
bool setRadius(const float value);
bool setHeight(const float value);
bool setSides(const int value);
bool setSize(const float radius, const float height, const int sides);
bool setCapSegments(const int value);
bool setHeightSegments(const int value);
bool setSegments(const int cap, const int height);
void FreeResources();
};
Namespace: | nitisa::opengl |
Include: | OpenGL/Primitives/3D/Cylinder/PrimitiveCylinder.h |