ISphere



Describes minimum required functionality from Sphere control.

You can find more information in comments below. Overrided methods can be found in corresponding base interface.

class ISphere :public virtual I3DControl
{
public:
    virtual float getSphereRadius() = 0; // Return sphere radius 
    virtual int getSphereSides() = 0; // Return side count 
    virtual int getSphereYSides() = 0; // Return side count in vertical direction 

    virtual bool setSphereRadius(const float value) = 0; // Set sphere radius 
    virtual bool setSphereSides(const int value) = 0; // Set side count 
    virtual bool setSphereYSides(const int value) = 0; // Set side count in vertical direction 
    virtual bool setSphereSize(const float radius, const int sides, const int y_sides) = 0; // Set sphere radius and side count in horizontal and vertical directions 
};
Namespace: nitisa::opengl
Include: OpenGL/Controls/ISphere.h