ISolidMaterial


Describes minimum required functionality from SolidMaterial control.

You can find more information in comments below. Overrided methods can be found in corresponding base interface.

class ISolidMaterial :public virtual IMaterialControl
{
public:
    virtual ITexture *getTexture() = 0; // Return associated texture 
    virtual Color getColor() = 0; // Return color 

    virtual bool setTexture(ITexture *value) = 0; // Associate texture 
    virtual bool setColor(const Color &value) = 0; // Set color 
};
Namespace: nitisa::opengl
Include: OpenGL/Controls/ISolidMaterial.h