Describes minimum required functionality from JsonMesh control.
You can find more information in comments below. Overrided methods can be found in corresponding base interface.
class IJsonMesh :public virtual I3DControl
{
public:
virtual String getFilename() = 0; // Return file name
virtual bool setFilename(const String &value) = 0; // Set filename and try to load geometry
};
Namespace: | nitisa::opengl |
Include: | OpenGL/Controls/IJsonMesh.h |