CCircle



Implements Circle control.

You can find more information in comments below. Overrided methods can be found in corresponding base classes and interfaces.

class CCircle :public virtual ICircle, public C3DControl
{
protected:
    void FreeResources(COpenGL *graphics) override;
    void Render(COpenGL *graphics, IRenderer *renderer, ICamera *camera) override;
public:
    // ICircle getters 
    float getCircleRadius() override;
    int getCircleSides() override;
    int getCapSegments() override;

    // ICircle setters 
    bool setCircleRadius(const float value) override;
    bool setCircleSides(const int value) override;
    bool setCircleSize(const float radius, const int sides) override;
    bool setCapSegments(const int value) override;

    CCircle();
    CCircle(IControl *parent);
};
Namespace: nitisa::opengl
Include: OpengL/Controls/Circle/Circle.h