ICheckerMaterial


Describes minimum required functionality from CheckerMaterial control.

You can find more information in comments below. Overrided methods can be found in corresponding base interface.

class ICheckerMaterial :public virtual IMaterialControl
{
public:
    virtual Color getColor1() = 0; // Return first color 
    virtual Color getColor2() = 0; // Return second color 
    virtual PointF getScale() = 0; // Return checker texture scale factor 

    virtual bool setColor1(const Color &value) = 0; // Set first color 
    virtual bool setColor2(const Color &value) = 0; // Set second color 
    virtual bool setScale(const PointF &value) = 0; // Set checker texture scale factor 
};
Namespace: nitisa::opengl
Include: OpenGL/Controls/ICheckerMaterial.h