Implements floating point array management form.
You can find more information in comments below. Overrided methods can be found in corresponding base classes and interfaces.
class CFormFloatArray : public virtual IFormFloatArray, public IFormFloatArrayProto
{
public:
static const String ClassName; // Class name
std::vector<float> getValue() override;
int getMinCount() override;
bool hasMin() override;
bool hasMax() override;
float getMin() override;
float getMax() override;
bool setValue(const std::vector<float> &value) override;
bool setMinCount(const int value) override;
bool setHasMin(const bool value) override;
bool setHasMax(const bool value) override;
bool setMin(const float value) override;
bool setMax(const float value) override;
CFormFloatArray(IWindow *window, IRenderer *renderer);
~CFormFloatArray() override;
static CFormFloatArray *getInstance(); // Return form instance if any was created
};
Namespace: | nitisa::standard |
Include: | Standard/Forms/FloatArray/FormFloatArray.h |