Describes minimum required functionality from SimpleXML component.
You can find more information in comments below. Overrided methods can be found in corresponding base interface.
class ISimpleXML :public virtual IComponent
{
public:
enum ERROR_TYPE // Error types which may appear during XML parsing
{
etHeaderCloseExpected, // XML header close tag(?>) is expected
etIdentifierExpected, // Identifier is expected
etAssignmentExpected, // Assignment(=) is expected
etStringExpected, // String (either in "" or '') is expected
etDuplicateVersion, // Version attribute is already found
etDuplicateEncoding, // Encoding attribute is already found
etTagOpenExpected, // Tag opening(<) is expected
etTagCloseExpected, // Tag closing(> or />) is expected
etUnexpectedEnd, // Enexpected end of the file, more data is expected
etCloseTagExpected, // Closing tag(starting from ) is expected
etWrongNodeClose, // Closing node name differs from opening one
etEndExpected // End of file/string is expected but more data exists
};
struct ATTRIBUTE // Describe attribute
{
String Name; // Name. Cannot be empty
String Value; // Value
};
struct ERROR_INFO // Describe error information
{
ERROR_TYPE Type; // Error type
int Position; // Position in string/file starting from 0
};
class INode // XML node
{
public:
virtual INode *getParent() = 0; // Return parent node
virtual bool isCData() = 0; // Return whether the value should be exported enclosed in CDATA
virtual String getName() = 0; // Return name
virtual String getValue() = 0; // Return value
virtual String getComment() = 0; // Return comment
virtual int getAttributeCount() = 0; // Return attribute count
virtual ATTRIBUTE getAttribute(const int index) = 0; // Return attribute by index. Result "Name" and "Value" are both empty if attribute is not found
virtual ATTRIBUTE getAttribute(const String &name) = 0; // Return attribute by name. Result "Name" and "Value" are both empty if attribute is not found
virtual int getNodeCount() = 0; // Return node count
virtual INode *getNode(const int index) = 0; // Return node by index
virtual INode *getNode(const String &name) = 0; // Return first found node with specified name
virtual bool hasChild(INode *node) = 0; // Check if this or child nodes have specified one
virtual bool isValid() = 0; // Return whether node has valid data(no empty names, no duplicate attributes)
virtual bool setCData(const bool value) = 0; // Set whether the value should be exported enclosed in CDATA
virtual bool setName(const String &value) = 0; // Set name
virtual bool setValue(const String &value) = 0; // Set value. Delete all existing nodes
virtual bool setComment(const String &value) = 0; // Set comment
virtual bool AddAttribute(const String &name, const String &value) = 0; // Add attribute. Name is required.
virtual bool SetAttribute(const String &name, const String &value) = 0; // Add or update existing attribute
virtual bool DeleteAttribute(const int index) = 0; // Delete attribute by index
virtual bool DeleteAttribute(const String &name) = 0; // Delete all attributes with specified name
virtual bool DeleteAttributes() = 0; // Delete all attributes
virtual INode *AddNode(const String &name) = 0; // Add node if possible and set specified name to it
virtual bool DeleteNode(const int index) = 0; // Delete node by index
virtual bool DeleteNode(const String &name) = 0; // Delete all nodes with specified name
virtual bool DeleteNodes() = 0; // Delete all nodes
virtual String ToString(const bool recursive, const bool compact, const String &spaces) = 0; // Convert to string, with or without child nodes, with or without nice(human readable) formatting
virtual void Release() = 0; // Delete itself
};
public:
virtual String getVersion() = 0; // Return version
virtual String getEncoding() = 0; // Return encoding
virtual INode *getRootNode() = 0; // Return root note. Could not be destroyed
virtual bool setVersion(const String &value) = 0; // Set version
virtual bool setEncoding(const String &value) = 0; // Set encoding
virtual String ToString(const bool compact) = 0; // Convert to string, with or without nice(human readable) formatting
virtual bool Save(const String &filename, const bool compact) = 0; // Save to file, with or without nice(human readable) formatting
virtual bool LoadFromFile(const String &filename, ERROR_INFO &error) = 0; // Load from file containing XML
virtual bool LoadFromString(const String &value, ERROR_INFO &error) = 0; // Load from string containing XML
};
Namespace: | nitisa::standard |
Include: | Standard/Components/ISimpleXML.h |