ITransform



Describes transformation.

You can find more information in comments below. Overrided methods can be found in corresponding base interface.

class ITransform :public virtual IFeedbackEx
{
public:
    virtual float getTx() const = 0; // Return X coordinate 
    virtual float getTy() const = 0; // Return Y coordinate 
    virtual float getTz() const = 0; // Return Z coordinate 
    virtual float getSx() const = 0; // Return scaling factor for X axis 
    virtual float getSy() const = 0; // Return scaling factor for Y axis 
    virtual float getSz() const = 0; // Return scaling factor for Z axis 
    virtual float getRx() const = 0; // Return rotation angle around X axis(in radians) 
    virtual float getRy() const = 0; // Return rotation angle around Y axis(in radians) 
    virtual float getRz() const = 0; // Return rotation angle around Z axis(in radians) 
    virtual TRANSFORM_ORDER getTransformOrder() const = 0; // Return transformation order 
    virtual ROTATE_ORDER getRotateOrder() const = 0; // Return rotation order 
    virtual const Matrix &getMatrix() = 0; // Return final matrix 
    virtual const Matrix &getMatrixInversed() = 0; // Return final inversed matrix 
    virtual const Matrix &getMatrixTranslate() = 0; // Return translation matrix 
    virtual const Matrix &getMatrixScale() = 0; // Return scaling matrix 
    virtual const Matrix &getMatrixRotate() = 0; // Return rotation matrix 
    virtual const TRANSFORM &getTransform() = 0; // Return transformation data 
    virtual bool isTranslateIdentity() const = 0; // Check whether there is no translation 
    virtual bool isScaleIdentity() const = 0; // Check whether there is no scaling 
    virtual bool isRotateIdentity() const = 0; // Check whether there is no rotation 
    virtual bool isIdentity() const = 0; // Check whether there is no any transformation at all 

    virtual bool setTx(const float value) = 0; // Set X coordinate 
    virtual bool setTy(const float value) = 0; // Set Y coordinate 
    virtual bool setTz(const float value) = 0; // Set Z coordinate 
    virtual bool setSx(const float value) = 0; // Set scaling factor for X axis 
    virtual bool setSy(const float value) = 0; // Set scaling factor for Y axis 
    virtual bool setSz(const float value) = 0; // Set scaling factor for Z axis 
    virtual bool setRx(const float value) = 0; // Set rotation angle around X axis(in radians) 
    virtual bool setRy(const float value) = 0; // Set rotation angle around Y axis(in radians) 
    virtual bool setRz(const float value) = 0; // Set rotation angle around Z axis(in radians) 
    virtual bool setTransformOrder(const TRANSFORM_ORDER value) = 0; // Set transformation order 
    virtual bool setRotateOrder(const ROTATE_ORDER value) = 0; // Set rotation order 
    virtual bool setTransform(const TRANSFORM &value) = 0; // Set all transformation data 

    virtual ITransformService *QueryService() = 0; // Return service 
    virtual bool Translate(const float tx, const float ty, const float tz) = 0; // Translate 
    virtual bool Scale(const float sx, const float sy, const float sz) = 0; // Scale 
    virtual bool Rotate(const float rx, const float ry, const float rz) = 0; // Rotate(in radians) 
    virtual bool Transform(const float tx, const float ty, const float tz, const float sx, const float sy, const float sz, const float rx, const float ry, const float rz) = 0; // Translate, scale, and rotate 

    virtual void Release() = 0; // Destroy instance 
};
Namespace: nitisa
Include: Nitisa/Interfaces/ITransform.h