Describes font.
You can find more information in comments below. Overrided methods can be found in corresponding base interface.
class IFont :public virtual IFontProperties, public virtual IFeedbackEx
{
public:
void *EventParam; // Custom parameter passed to events
void(*OnChangeFontName)(IFont *font, void *param); // Called when font name has been changed
void(*OnChangeHeight)(IFont *font, void *param); // Called when height has been changed
void(*OnChangeWeight)(IFont *font, void *param); // Called when weight has been changed
void(*OnChangeOrientation)(IFont *font, void *param); // Called when orientation has been changed
void(*OnChangeColor)(IFont *font, void *param); // Called when color has been changed
void(*OnChangeDistance)(IFont *font, void *param); // Called when distance has been changed
void(*OnChangeShadowShift)(IFont *font, void *param); // Called when shadow shift has been changed
void(*OnChangeShadowRadius)(IFont *font, void *param); // Called when shadow blur radius has been changed
void(*OnChangeShadowColor)(IFont *font, void *param); // Called when shadow color has been changed
void(*OnChangeItalic)(IFont *font, void *param); // Called when italic state has been changed
void(*OnChangeUnderline)(IFont *font, void *param); // Called when underlined state has been changed
void(*OnChangeStrikeOut)(IFont *font, void *param); // Called when striked out state has been changed
void(*OnChangeMonospace)(IFont *font, void *param); // Called when monospace state has been changed
virtual IPlatformFont *getPlatformFont(IRenderer *renderer) = 0; // Return platform font. Try to create if not created yet. If failed to create, old one will remain
virtual bool setFontName(const String &value) = 0; // Set font name
virtual bool setHeight(const int value) = 0; // Set height
virtual bool setWeight(const FONT_WEIGHT value) = 0; // Set weight
virtual bool setDistance(const float value) = 0; // Set distance between characters
virtual bool setColor(const Color &value) = 0; // Set color
virtual bool setShadowShift(const PointF &value) = 0; // Set shadow shift
virtual bool setShadowRadius(const int value) = 0; // Set shadow blur radius
virtual bool setShadowColor(const Color &value) = 0; // Set shadow color
virtual bool setItalic(const bool value) = 0; // Set italic state
virtual bool setUnderline(const bool value) = 0; // Set underlined state
virtual bool setStrikeOut(const bool value) = 0; // Set striked out state
virtual bool setMonospace(const bool value) = 0; // Set monospace state
virtual void FreeResources() = 0; // Free platform font if assigned
virtual void Release() = 0; // Destroy instance
};
Namespace: | nitisa |
Include: | Nitisa/Interfaces/IFont.h |