CPropertyFloat



Class describing single state property of type Float.

You can find more information in comments below. Overrided methods can be found in corresponding base class or interface.

class CPropertyFloat :public virtual IPropertyFloat, public CProperty
{
public:
    using FGetter = float(*)(IClass *parent);
    using FSetter = bool(*)(IClass *parent, float value);
public:
    // IProperty getters 
    String getPreview() override;
    String getPreview(const String &state) override;
    bool isChanged() override;

    // IProperty setters 
    IProperty *setChanged(const bool value) override;

    // IProperty methods 
    bool Copy(IProperty *dest) override;
    void Save(Variant &dest) override;
    void Load(const Variant &src) override;
    void Export(std::wofstream &f, const String &shift, const String &control) override;

    // IPropertyFloat getters 
    float getValue() override;
    bool hasMin() const override;
    bool hasMax() const override;
    float getMin() const override;
    float getMax() const override;

    // IPropertyFloat setters 
    bool setValue(const float value) override;
    IPropertyFloat *setHasMin(const bool value) override;
    IPropertyFloat *setHasMax(const bool value) override;
    IPropertyFloat *setMin(const float value) override;
    IPropertyFloat *setMax(const float value) override;

    CPropertyFloat(IPropertyList *list, IClass *parent, const String &name, const bool read_only, FSkip skip, FGetter getter, FSetter setter); // See parent class constructor for more information 
};
Namespace: nitisa
Include: Nitisa/Properties/PropertyFloat.h