Class describing single state property of type Float.
You can find more information in comments below. Overrided methods can be found in corresponding base class or interface.
class CPropertyFloat :public virtual IPropertyFloat, public CProperty
{
public:
using FGetter = float(*)(IClass *parent);
using FSetter = bool(*)(IClass *parent, float value);
public:
// IProperty getters
String getPreview() override;
String getPreview(const String &state) override;
bool isChanged() override;
// IProperty setters
IProperty *setChanged(const bool value) override;
// IProperty methods
bool Copy(IProperty *dest) override;
void Save(Variant &dest) override;
void Load(const Variant &src) override;
void Export(std::wofstream &f, const String &shift, const String &control) override;
// IPropertyFloat getters
float getValue() override;
bool hasMin() const override;
bool hasMax() const override;
float getMin() const override;
float getMax() const override;
// IPropertyFloat setters
bool setValue(const float value) override;
IPropertyFloat *setHasMin(const bool value) override;
IPropertyFloat *setHasMax(const bool value) override;
IPropertyFloat *setMin(const float value) override;
IPropertyFloat *setMax(const float value) override;
CPropertyFloat(IPropertyList *list, IClass *parent, const String &name, const bool read_only, FSkip skip, FGetter getter, FSetter setter); // See parent class constructor for more information
};
Namespace: | nitisa |
Include: | Nitisa/Properties/PropertyFloat.h |