Copy 3D geometry from mesh to OpenGL video memory. Proper vertex array object(VAO) and vertex buffer object(VBO) should be bound before calling this function.
size_t MeshToVertexBuffer(// Return triangle count
standard::windows::opengl::IOpenGL *graphics, // Native graphics interface
const Mesh &mesh, // Mesh with 3D geometry
bool use_vertex_normal); // Whether copy individual vertex normals or use polygon ones
Namespace: | nitisa::opengl |
Include: | OpenGL/Core/Utils.h |