CCone



Implements Cone control.

You can find more information in comments below. Overrided methods can be found in corresponding base classes and interfaces.

class CCone :public virtual ICone, public C3DControl
{
protected:
    void FreeResources(standard::windows::opengl::IOpenGL *graphics) override;
    void Render(standard::windows::opengl::IOpenGL *graphics, IRenderer *renderer, ICamera *camera) override;
public:
    // ICone getters 
    bool isUseVertexNormal() override;
    float getConeRadius1() override;
    float getConeRadius2() override;
    float getConeHeight() override;
    int getConeSides() override;
    int getCapSegments() override;
    int getHeightSegments() override;

    // ICone setters 
    bool setUseVertexNormal(const bool value) override;
    bool setConeRadius1(const float value) override;
    bool setConeRadius2(const float value) override;
    bool setConeHeight(const float value) override;
    bool setConeSides(const int value) override;
    bool setConeSize(const float radius1, const float radius2, const float height, const int sides) override;
    bool setCapSegments(const int value) override;
    bool setHeightSegments(const int value) override;
    bool setSegments(const int cap, const int height) override;

    CCone();
    CCone(IControl *parent);
};
Namespace: nitisa::opengl
Include: OpengL/Controls/Cone/Cone.h