I3DObject



Describes minimum required functionality from 3DObject control.

You can find more information in comments below. Overrided methods can be found in corresponding base interface.

class I3DObject :public virtual I3DControl
{
public:
    using C3DObject = graphics3d::T3DObject<float>;
public:
    virtual bool isUseVertexNormal() = 0; // Return whether to use vertex normals or polygon ones 
    virtual const graphics3d::T3DObject<float> &get3DObject() const = 0; // Return 3D geometry 

    virtual bool setUseVertexNormal(const bool value) = 0; // Set whether to use vertex normals or polygon ones 
    virtual bool set3DObject(const graphics3d::T3DObject<float> &obj) = 0; // Set 3D geometry 
};
Namespace: nitisa::opengl
Include: OpenGL/Controls/I3DObject.h