Describes minimum required functionality from 3DObject control.
You can find more information in comments below. Overrided methods can be found in corresponding base interface.
class I3DObject :public virtual I3DControl
{
public:
using C3DObject = graphics3d::T3DObject<float>;
public:
virtual bool isUseVertexNormal() = 0; // Return whether to use vertex normals or polygon ones
virtual const graphics3d::T3DObject<float> &get3DObject() const = 0; // Return 3D geometry
virtual bool setUseVertexNormal(const bool value) = 0; // Set whether to use vertex normals or polygon ones
virtual bool set3DObject(const graphics3d::T3DObject<float> &obj) = 0; // Set 3D geometry
};
Namespace: | nitisa::opengl |
Include: | OpenGL/Controls/I3DObject.h |