Describes server socket connection.
You can find more information in comments below.
class IServerSocket :public virtual ISocket
{
public:
virtual IServerSocketListener *getListener() = 0; // Return associated listener
virtual void setListener(IServerSocketListener *value) = 0; // Set listener
virtual void Terminate() = 0; // Stop listening
virtual bool Listen() = 0; // Start listening loop. Would block untill Terminate() call or error happened. Should be run in separate thread. Return false in case of error
};
Namespace: | nitisa |
Include: | Nitisa/Interfaces/INetwork.h |