Describes list item. It is common interface for all items for controls that handle item lists(like, PopupMenu, MainMemu, DropDown, ListBox). Hovered state is used as called - for identifying if item is under mouse pointer. Active state is usually used for identification the only one active item(it is used in menus and lists).
You can find more information in comments below. Overrided methods can be found in corresponding base interface.
class IListItem :public virtual IClass
{
public:
virtual IListItem *getParent() = 0; // Return parent item
virtual PointF getSize() = 0; // Return size
virtual PointF getPosition() = 0; // Return position relative to parent
virtual int getItemCount(const bool total = false) = 0; // Return child item count
virtual IListItem *getItem(const int index) = 0; // Return child item by index
virtual IListItem *getItem(const String &name) = 0; // Return child item by name
virtual IListItem *getItem(const PointF &position) = 0; // Return child(or this one) item at specified position
virtual int getItemIndex(IListItem *item) = 0; // Return item index or -1
virtual bool isVisible() = 0; // Return visibility flag value
virtual bool isEnabled() = 0; // Return enabled/disabled flag value
virtual bool isHovered() = 0; // Return hovered flag value
virtual bool isSelected() = 0; // Return selection flag value
virtual bool isActive() = 0; // Return active/inactive flag value
virtual bool hasItem(IListItem *item) = 0; // Return if item exists in children hierarchy
virtual bool isAcceptItems() = 0; // Whether other items can be added to this one
virtual bool isAcceptItem(IListItem *item) = 0; // Whether specified item can be added to this one. By default return same as isAcceptItems(). Overwrite to allow only specific type items
virtual bool setVisible(const bool value) = 0; // Change visiblity flag and notify owner via OnShow and OnHide notifications
virtual bool setEnabled(const bool value) = 0; // Change availability flag an notify owner via OnEnable and OnDisable notifications
virtual bool setSelected(const bool value) = 0; // Change selection flag and notify owner via OnSelect and OnDeselect notifications
virtual bool setActive(const bool value) = 0; // Change active/inactive state and notify owner via OnActive and OnDeactivate notifications
virtual bool AddItem(IListItem *item) = 0; // Add child item
virtual bool InsertItem(IListItem *item, const int before) = 0; // Insert child item before specified position
virtual bool DeleteItem(const int index) = 0; // Delete child item by index
virtual bool DeleteItem(IListItem *item) = 0; // Delete specified child item
virtual bool DeleteItems() = 0; // Delete all child items
virtual bool DetachItem(IListItem *item) = 0; // Delete child item from list but don't destroy it
virtual IListItem *Clone() = 0; // Should create copy of this item with empty parent and owner
virtual bool Copy(IListItem *dest) = 0; // Should copy properties to specified destination list item
virtual IListItemService *QueryService() = 0; // Return service interface
virtual void Release() = 0; // Destroy instance
virtual bool BringToFront() = 0; // Change item position in list or items on parent item/control
virtual bool BringUp() = 0; // Change item position in parent list to 1 position up
virtual bool BringDown() = 0; // Change item position in parent list to 1 position down
virtual bool BringBefore(IListItem *item) = 0; // Change item position in parent list setting it before specified item
virtual bool BringBefore(const int index) = 0; // Change item position in parent list setting it before specified index
virtual bool BringAfter(IListItem *item) = 0; // Change item position in parent list setting it after specified item
virtual bool BringAfter(const int index) = 0; // Change item position in parent list setting it after specified index
};
Namespace: | nitisa |
Include: | Nitisa/Interfaces/IListItem.h |