This function has been removed in release 10.0.0. Use ntl::Step function instead.

Return 0 or 1 depending on whether x is less or greater the edge. This function is an C++ analogue of GLSL step function.

constexpr float Step(const float edge, const float x);
constexpr double Step(const double edge, const double x);
Vector Step(const Vector &edge, const Vector &x);
Namespace: nitisa
Include: Nitisa/Core/Math/Utils.h (For float and double arguments)
Nitisa/Core/Math/VectorUtils.h (For Vector arguments)