Return smoothed step function value. This function is an C++ analogue of GLSL smoothstep function.
float Smoothstep(const float edge0, const float edge1, const float x);
Vector Smoothstep(const Vector &edge0, const Vector &edge1, const Vector &x);
Namespace: | nitisa |
Include: |
Nitisa/Core/Math/Utils.h (For float arguments) Nitisa/Core/Math/VectorUtils.h (For Vector arguments) |