Class describing multiple state property of type float-array.
You can find more information in comments below. Overrided methods can be found in corresponding base class or interface.
class CPropertyFloatArrayState :public virtual IPropertyFloatArrayState, public CPropertyState
{
public:
using FGetter = std::vector<float>(*)(IClass *parent, const String &state);
using FSetter = bool(*)(IClass *parent, const String &state, std::vector<float> value);
public:
// IProperty getters
String getPreview() override;
String getPreview(const String &state) override;
bool isChanged() override;
// IProperty setters
IProperty *setChanged(const bool value) override;
// IProperty methods
bool Copy(IProperty *dest) override;
void Save(Variant &dest) override;
void Load(const Variant &src) override;
void Export(std::wofstream &f, const String &shift, const String &control) override;
// IPropertyFloatArrayState getters
std::vector<float> getValue(const String &state) override;
int getMinCount() override;
bool hasMin() override;
bool hasMax() override;
float getMin() override;
float getMax() override;
// IPropertyFloatArrayState setters
bool setValue(const String &state, const std::vector<float> value) override;
IPropertyFloatArrayState *setMinCount(const int value) override;
IPropertyFloatArrayState *setHasMin(const bool value) override;
IPropertyFloatArrayState *setHasMax(const bool value) override;
IPropertyFloatArrayState *setMin(const float value) override;
IPropertyFloatArrayState *setMax(const float value) override;
CPropertyFloatArrayState(
IPropertyList *list,
IClass *parent,
const String &name,
const bool read_only,
const States &states,
const EXPORT_PREFIX_TYPE state_prefix_type,
const String &state_prefix,
FSkip skip,
FGetter getter,
FSetter setter); // See parent class constructor for more information
};
Namespace: | nitisa |
Include: | Nitisa/Properties/PropertyFloatArray.State.h |